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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
2026 / DIA OZAROX ESPORTS
2 observed competitions across 2026.
2026 / DIA OZAROX ESPORTS
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
6 observed games 2 series
2026 / DIA OZAROX ESPORTS
11 players observed across five roles and 31 games.
2026 / DIA OZAROX ESPORTS
2 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From TCL - Spring to TCL - Summer, G2 averaged -512.4 then -1,270.5 at 15 minutes. Its observed game win rate went from 50.0% to 45.5%.
2026 / DIA OZAROX ESPORTS
Objective control and early action across 31 observed games.
in 13 observed games
in 18 observed games
31 observed games. Gold difference at 15 known in 31; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable