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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 31 / 31 | 1.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 17.9 | 31 / 31 | 1.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 33.7 | 30 / 31 | 1.0 – 87.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.73 | 30 / 31 | 0.13 – 62.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.8% | 30 / 31 | 37.5% – 81.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.4 | 30 / 31 | 2.0 – 126.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 28 / 31 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 30 / 31 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 30 / 31 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 30 / 31 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 30 / 31 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 53.3% | 30 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.7% | 30 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 61.3 | 4 / 31 | 0.0 – 245.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 642.8 | 4 / 31 | 0.0 – 1,005.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,910.5 | 30 / 31 | 47,675.0 – 165,930.0 |
Physical damageFinal match statistic reported by the match source. | 41,666.8 | 30 / 31 | 15,915.0 – 88,982.0 |
Magic damageFinal match statistic reported by the match source. | 40,211.4 | 30 / 31 | 17,618.0 – 92,628.0 |
True damageFinal match statistic reported by the match source. | 4,028.3 | 30 / 31 | 98.0 – 11,746.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 30 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,710.2 | 30 / 31 | 1,810.0 – 4,258.0 |
Damage takenFinal match statistic reported by the match source. | 119,818.8 | 30 / 31 | 66,531.0 – 185,301.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,888.9 | 30 / 31 | 58,525.0 – 266,306.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,878.6 | 30 / 31 | 35,883.0 – 88,935.0 |
Gold spentFinal match statistic reported by the match source. | 54,489.0 | 30 / 31 | 34,535.0 – 82,483.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 30 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,917.5 | 30 / 31 | 1,545.3 – 2,300.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 30 / 31 | 74.5% – 96.8% |
Total CSFinal match statistic reported by the match source. | 1,052.8 | 30 / 31 | 676.0 – 1,485.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 30 / 31 | 29.6 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 43.1 | 30 / 31 | 3.0 – 106.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -20.2 | 12 / 31 | -200.0 – +159.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -781.4 | 31 / 31 | -9,466.0 – +4,893.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -162.8 | 12 / 31 | -7,309.0 – +5,022.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 231.7 | 30 / 31 | 135.0 – 399.0 |
Vision score / minFinal match statistic reported by the match source. | 7.36 | 30 / 31 | 5.78 – 9.29 |
Wards placedFinal match statistic reported by the match source. | 77.5 | 30 / 31 | 50.0 – 124.0 |
Wards clearedFinal match statistic reported by the match source. | 35.0 | 30 / 31 | 14.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 20.6 | 30 / 31 | 5.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 30 / 31 | 1.02 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,619.8 | 30 / 31 | 3,014.3 – 87,208.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,308.2 | 30 / 31 | 1,087.4 – 64,980.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 30 / 31 | 14.1 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 30 / 31 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:14 | 31 / 31 | 22:50 – 43:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 31 / 31 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 31 / 31 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 12 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 31 / 31 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.8% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.7% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.2% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable