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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
45 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.4 | 45 / 45 | 2.0 – 43.0 |
DeathsFinal match statistic reported by the match source. | 16.6 | 45 / 45 | 3.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 37.4 | 45 / 45 | 4.0 – 82.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.31 | 45 / 45 | 0.39 – 19.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 45 / 45 | 41.5% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.7 | 45 / 45 | 6.0 – 125.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 45 / 45 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 45 / 45 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 45 / 45 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 45 / 45 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 45 / 45 | 0.0 – 2.0 |
First bloodFinal match statistic reported by the match source. | 46.7% | 45 / 45 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 45 / 45 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 45 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 45 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,514.4 | 45 / 45 | 27,405.0 – 182,476.0 |
Physical damageFinal match statistic reported by the match source. | 45,613.6 | 45 / 45 | 9,785.0 – 108,481.0 |
Magic damageFinal match statistic reported by the match source. | 41,055.2 | 45 / 45 | 13,703.0 – 87,405.0 |
True damageFinal match statistic reported by the match source. | 3,841.6 | 45 / 45 | 74.0 – 17,597.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 45 / 45 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,912.0 | 45 / 45 | 1,444.3 – 4,402.3 |
Damage takenFinal match statistic reported by the match source. | 119,597.0 | 45 / 45 | 41,127.0 – 227,634.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,104.3 | 45 / 45 | 19,640.0 – 259,845.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,484.5 | 45 / 45 | 25,847.0 – 85,265.0 |
Gold spentFinal match statistic reported by the match source. | 54,885.1 | 45 / 45 | 23,015.0 – 79,675.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 45 / 45 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,959.8 | 45 / 45 | 1,575.5 – 2,399.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 45 / 45 | 80.9% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,020.7 | 45 / 45 | 574.0 – 1,471.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 45 / 45 | 29.0 – 39.4 |
Turret plates takenFinal match statistic reported by the match source. | 48.6 | 45 / 45 | 3.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.4 | 37 / 45 | -148.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +96.8 | 43 / 45 | -8,261.0 – +10,951.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -601.7 | 37 / 45 | -7,231.0 – +5,322.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 243.7 | 45 / 45 | 73.0 – 406.0 |
Vision score / minFinal match statistic reported by the match source. | 7.90 | 45 / 45 | 5.01 – 9.40 |
Wards placedFinal match statistic reported by the match source. | 90.3 | 45 / 45 | 31.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 34.6 | 45 / 45 | 8.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 20.9 | 45 / 45 | 4.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 45 / 45 | 0.85 – 2.39 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,224.0 | 45 / 45 | 3,032.3 – 24,989.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,593.0 | 45 / 45 | 1,519.7 – 18,749.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 45 / 45 | 14.7 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 45 / 45 | 9.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:24 | 45 / 45 | 14:35 – 43:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 45 / 45 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 45 / 45 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 45 / 45 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 30 / 45 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 45 / 45 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 45 / 45 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 45 / 45 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 45 / 45 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 45 / 45 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.9% | 45 / 45 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.7% | 30 / 45 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 45 team-games · 44 known results · Coverage varies by metric · — unavailable