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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
2026 / LUND ESPORTS ORGANIZATION
3 observed competitions across 2026.
2026 / LUND ESPORTS ORGANIZATION
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
5 observed games 3 series
2026 / LUND ESPORTS ORGANIZATION
15 players observed across five roles and 28 games.
2026 / LUND ESPORTS ORGANIZATION
3 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From NLC - Spring to NLC - Winter, G2 averaged -2,441.1 then -764.8 at 15 minutes. Its observed game win rate went from 28.6% to 62.5%.
2026 / LUND ESPORTS ORGANIZATION
Objective control and early action across 28 observed games.
in 11 observed games
in 17 observed games
28 observed games. Gold difference at 15 known in 28; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable