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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.4 | 28 / 28 | 2.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 18.9 | 28 / 28 | 6.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 31.5 | 28 / 28 | 2.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.43 | 28 / 28 | 0.15 – 11.71 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.1% | 28 / 28 | 40.0% – 78.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.8 | 28 / 28 | 4.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 27 / 28 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 28 / 28 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 28 / 28 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 28 / 28 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 28 / 28 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 32.1% | 28 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 17.9% | 28 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,776.0 | 3 / 28 | 951.0 – 2,946.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 3 / 28 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,716.5 | 28 / 28 | 41,564.0 – 148,211.0 |
Physical damageFinal match statistic reported by the match source. | 46,890.7 | 28 / 28 | 15,671.0 – 102,275.0 |
Magic damageFinal match statistic reported by the match source. | 36,319.5 | 28 / 28 | 20,244.0 – 80,951.0 |
True damageFinal match statistic reported by the match source. | 4,502.8 | 28 / 28 | 80.0 – 17,460.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,835.5 | 28 / 28 | 1,624.1 – 4,204.8 |
Damage takenFinal match statistic reported by the match source. | 116,777.6 | 28 / 28 | 79,401.0 – 167,704.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,264.8 | 28 / 28 | 41,282.0 – 207,785.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,785.5 | 28 / 28 | 32,499.0 – 83,398.0 |
Gold spentFinal match statistic reported by the match source. | 53,978.1 | 28 / 28 | 31,070.0 – 74,845.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,920.8 | 28 / 28 | 1,578.9 – 2,256.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 28 / 28 | 76.0% – 104.4% |
Total CSFinal match statistic reported by the match source. | 1,008.9 | 28 / 28 | 596.0 – 1,361.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 28 / 28 | 29.0 – 37.3 |
Turret plates takenFinal match statistic reported by the match source. | 43.5 | 28 / 28 | 7.0 – 115.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.8 | 23 / 28 | -142.0 – +56.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,475.2 | 28 / 28 | -7,910.0 – +8,949.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,879.8 | 23 / 28 | -5,660.0 – +3,494.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 239.6 | 28 / 28 | 104.0 – 348.0 |
Vision score / minFinal match statistic reported by the match source. | 7.72 | 28 / 28 | 5.45 – 9.41 |
Wards placedFinal match statistic reported by the match source. | 86.7 | 28 / 28 | 44.0 – 122.0 |
Wards clearedFinal match statistic reported by the match source. | 31.7 | 28 / 28 | 10.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 20.4 | 28 / 28 | 6.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 28 / 28 | 0.93 – 2.40 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,181.0 | 28 / 28 | 3,306.6 – 17,126.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,111.5 | 28 / 28 | 1,203.7 – 9,974.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 28 / 28 | 14.7 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 28 / 28 | 10.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 30:32 | 28 / 28 | 19:05 – 40:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 28 / 28 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 28 / 28 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 18 / 28 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 28 / 28 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 32.1% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 39.3% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 39.3% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.4% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 28 / 28 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 18 / 28 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable