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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
43 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.3 | 43 / 43 | 2.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 17.5 | 43 / 43 | 3.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 32.4 | 41 / 43 | 4.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.84 | 41 / 43 | 0.30 – 14.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.5% | 41 / 43 | 43.3% – 76.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.4 | 41 / 43 | 6.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 40 / 43 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 41 / 43 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 41 / 43 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 41 / 43 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 41 / 43 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 34.1% | 41 / 43 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 34.1% | 41 / 43 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 316.5 | 2 / 43 | 0.0 – 633.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 168.5 | 2 / 43 | 0.0 – 337.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,880.8 | 41 / 43 | 38,799.0 – 146,094.0 |
Physical damageFinal match statistic reported by the match source. | 43,380.0 | 41 / 43 | 17,326.0 – 88,657.0 |
Magic damageFinal match statistic reported by the match source. | 37,171.7 | 41 / 43 | 14,798.0 – 70,025.0 |
True damageFinal match statistic reported by the match source. | 4,324.6 | 41 / 43 | 200.0 – 12,666.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 41 / 43 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,761.2 | 41 / 43 | 1,617.9 – 4,041.3 |
Damage takenFinal match statistic reported by the match source. | 117,020.9 | 41 / 43 | 71,795.0 – 179,370.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,886.4 | 41 / 43 | 55,135.0 – 203,128.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,381.8 | 41 / 43 | 36,983.0 – 84,936.0 |
Gold spentFinal match statistic reported by the match source. | 53,803.3 | 41 / 43 | 36,558.0 – 76,040.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 41 / 43 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,918.4 | 41 / 43 | 1,510.3 – 2,259.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 41 / 43 | 72.7% – 100.1% |
Total CSFinal match statistic reported by the match source. | 1,022.0 | 41 / 43 | 744.0 – 1,460.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 41 / 43 | 28.7 – 38.7 |
Turret plates takenFinal match statistic reported by the match source. | 38.2 | 41 / 43 | 4.0 – 113.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -21.8 | 39 / 43 | -105.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -588.8 | 43 / 43 | -5,533.0 – +4,811.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -396.5 | 39 / 43 | -4,056.0 – +3,327.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 231.4 | 41 / 43 | 135.0 – 390.0 |
Vision score / minFinal match statistic reported by the match source. | 7.56 | 41 / 43 | 5.57 – 9.71 |
Wards placedFinal match statistic reported by the match source. | 85.1 | 41 / 43 | 60.0 – 137.0 |
Wards clearedFinal match statistic reported by the match source. | 33.9 | 41 / 43 | 12.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 19.3 | 41 / 43 | 10.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 41 / 43 | 1.01 – 2.03 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,873.7 | 41 / 43 | 3,545.6 – 31,485.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,429.3 | 41 / 43 | 1,757.3 – 19,153.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 41 / 43 | 14.4 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 41 / 43 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:38 | 43 / 43 | 23:35 – 41:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 43 / 43 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 43 / 43 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 43 / 43 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 27 / 43 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 43 / 43 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 32.6% | 43 / 43 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 32.6% | 43 / 43 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.9% | 43 / 43 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.5% | 43 / 43 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.2% | 43 / 43 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 27 / 43 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 43 team-games · 43 known results · Coverage varies by metric · — unavailable