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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
36 observed games in selected scope
2026 / EKO ESPORTS
3 observed competitions across 2026.
2026 / EKO ESPORTS
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
10 observed games 5 series
2026 / EKO ESPORTS
19 players observed across five roles and 36 games.
2026 / EKO ESPORTS
3 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From LoL Italian Tournament - Spring to LoL Italian Tournament - Winter, G2 averaged -985.9 then -887.0 at 15 minutes. Its observed game win rate went from 38.5% to 35.7%.
2026 / EKO ESPORTS
Objective control and early action across 36 observed games.
in 13 observed games
in 23 observed games
36 observed games. Gold difference at 15 known in 36; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 36 team-games · 36 known results · Coverage varies by metric · — unavailable