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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
77 observed games in selected scope
2026 / MVK ESPORTS
4 observed competitions across 2026.
2026 / MVK ESPORTS
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
22 observed games 6 series
2026 / MVK ESPORTS
11 players observed across five roles and 77 games.
2026 / MVK ESPORTS
4 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From Esports World Cup to LCP - Split 3, G2 averaged -2,168.5 then -626.1 at 15 minutes. Its observed game win rate went from 0.0% to 46.4%.
2026 / MVK ESPORTS
Objective control and early action across 77 observed games.
in 42 observed games
in 35 observed games
77 observed games. Gold difference at 15 known in 77; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 77 team-games · 77 known results · Coverage varies by metric · — unavailable