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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
77 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.9 | 77 / 77 | 0.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 14.7 | 77 / 77 | 2.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 29.1 | 77 / 77 | 0.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.86 | 77 / 77 | 0.00 – 27.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.7% | 76 / 77 | 46.7% – 84.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.1 | 77 / 77 | 0.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 77 / 77 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 77 / 77 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 77 / 77 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 77 / 77 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 77 / 77 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 50.6% | 77 / 77 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.2% | 77 / 77 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 77 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 77 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,767.2 | 77 / 77 | 28,307.0 – 181,853.0 |
Physical damageFinal match statistic reported by the match source. | 42,142.2 | 77 / 77 | 14,334.0 – 100,781.0 |
Magic damageFinal match statistic reported by the match source. | 39,402.3 | 77 / 77 | 13,863.0 – 113,613.0 |
True damageFinal match statistic reported by the match source. | 4,218.7 | 77 / 77 | 107.0 – 14,733.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 77 / 77 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,553.8 | 77 / 77 | 1,219.3 – 3,926.3 |
Damage takenFinal match statistic reported by the match source. | 111,594.4 | 77 / 77 | 63,775.0 – 209,010.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,910.2 | 77 / 77 | 39,549.0 – 286,735.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,861.9 | 77 / 77 | 35,891.0 – 101,368.0 |
Gold spentFinal match statistic reported by the match source. | 59,870.5 | 77 / 77 | 35,653.0 – 107,466.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 77 / 77 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,918.7 | 77 / 77 | 1,545.9 – 2,267.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 77 / 77 | 81.9% – 106.0% |
Total CSFinal match statistic reported by the match source. | 1,187.1 | 77 / 77 | 725.0 – 1,811.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 77 / 77 | 29.2 – 41.6 |
Turret plates takenFinal match statistic reported by the match source. | 37.8 | 77 / 77 | 3.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +5.1 | 77 / 77 | -100.0 – +92.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -71.1 | 77 / 77 | -8,061.0 – +6,672.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +584.1 | 77 / 77 | -6,631.0 – +5,688.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 346.2 | 77 / 77 | 173.0 – 594.0 |
Vision score / minFinal match statistic reported by the match source. | 10.33 | 77 / 77 | 7.44 – 12.39 |
Wards placedFinal match statistic reported by the match source. | 127.2 | 77 / 77 | 61.0 – 203.0 |
Wards clearedFinal match statistic reported by the match source. | 55.2 | 77 / 77 | 26.0 – 104.0 |
Control wards placedFinal match statistic reported by the match source. | 40.1 | 77 / 77 | 9.0 – 69.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.34 | 77 / 77 | 0.72 – 2.08 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,577.4 | 77 / 77 | 3,543.1 – 52,586.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,336.3 | 77 / 77 | 1,576.5 – 34,565.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 77 / 77 | 15.0 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 77 / 77 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:13 | 77 / 77 | 22:13 – 50:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 77 / 77 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 77 / 77 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 77 / 77 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 47 / 77 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 77 / 77 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.6% | 77 / 77 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 77 / 77 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 77 / 77 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.6% | 77 / 77 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.1% | 77 / 77 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.2% | 47 / 77 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 77 team-games · 77 known results · Coverage varies by metric · — unavailable