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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
46 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.8 | 46 / 46 | 2.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 12.3 | 46 / 46 | 2.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 35.6 | 46 / 46 | 1.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.11 | 46 / 46 | 0.14 – 32.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.7% | 46 / 46 | 30.0% – 86.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.4 | 46 / 46 | 3.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 46 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 46 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 46 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 46 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 46 | — |
First bloodFinal match statistic reported by the match source. | 58.7% | 46 / 46 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 46 / 46 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 46 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 46 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,949.0 | 46 / 46 | 34,906.0 – 161,999.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 46 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 46 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 46 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 46 / 46 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,839.9 | 46 / 46 | 1,441.4 – 4,178.0 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 46 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 46 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,047.9 | 46 / 46 | 38,698.0 – 91,891.0 |
Gold spentFinal match statistic reported by the match source. | 59,426.6 | 46 / 46 | 37,506.0 – 80,215.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 46 / 46 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,977.9 | 46 / 46 | 1,598.0 – 2,300.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 46 / 46 | 84.2% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,430.3 | 46 / 46 | 1,042.0 – 1,911.0 |
CS / minFinal match statistic reported by the match source. | 43.5 | 46 / 46 | 36.0 – 49.0 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 46 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 46 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +930.7 | 46 / 46 | -3,678.0 – +6,714.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 46 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 350.8 | 46 / 46 | 182.0 – 518.0 |
Vision score / minFinal match statistic reported by the match source. | 10.55 | 46 / 46 | 7.84 – 12.43 |
Wards placedFinal match statistic reported by the match source. | 130.2 | 46 / 46 | 81.0 – 193.0 |
Wards clearedFinal match statistic reported by the match source. | 58.6 | 46 / 46 | 25.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 42.9 | 46 / 46 | 25.0 – 59.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 46 / 46 | 0.86 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 46 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,295.9 | 46 / 46 | 2,214.0 – 26,543.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 22.0 | 46 / 46 | 19.0 – 26.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 46 / 46 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:59 | 46 / 46 | 23:12 – 43:02 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 46 / 46 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 46 / 46 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 46 / 46 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 46 / 46 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 46 / 46 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.7% | 46 / 46 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 46 / 46 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.3% | 46 / 46 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.9% | 46 / 46 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 46 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 46 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 46 team-games · 46 known results · Coverage varies by metric · — unavailable