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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
107 observed games in selected scope
2026 / DPLUS KIA CHALLENGERS
5 observed competitions across 2026.
2026 / DPLUS KIA CHALLENGERS
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
17 observed games 6 series
2026 / DPLUS KIA CHALLENGERS
12 players observed across five roles and 107 games.
1 player-game observations have no mapped role and are outside the mosaic.
2026 / DPLUS KIA CHALLENGERS
5 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From Esports World Cup to LCK Challengers - Split 3, G2 averaged +961.0 then -459.3 at 15 minutes. Its observed game win rate went from 41.7% to 54.5%.
2026 / DPLUS KIA CHALLENGERS
Objective control and early action across 107 observed games.
in 48 observed games
in 58 observed games
107 observed games. Gold difference at 15 known in 106; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 107 team-games · 107 known results · Coverage varies by metric · — unavailable