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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
107 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 107 / 107 | 3.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 107 / 107 | 1.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 34.5 | 104 / 107 | 4.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.36 | 104 / 107 | 0.38 – 52.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.6% | 104 / 107 | 40.0% – 84.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.0 | 104 / 107 | 8.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 102 / 107 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 104 / 107 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 104 / 107 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 104 / 107 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 104 / 107 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 41.3% | 104 / 107 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.6% | 104 / 107 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 871.5 | 2 / 107 | 0.0 – 1,743.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 246.0 | 2 / 107 | 47.0 – 445.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,602.0 | 104 / 107 | 41,740.0 – 179,383.0 |
Physical damageFinal match statistic reported by the match source. | 46,716.3 | 104 / 107 | 19,395.0 – 75,857.0 |
Magic damageFinal match statistic reported by the match source. | 41,492.2 | 104 / 107 | 12,228.0 – 105,481.0 |
True damageFinal match statistic reported by the match source. | 3,390.0 | 104 / 107 | 153.0 – 27,294.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 104 / 107 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,838.2 | 104 / 107 | 1,680.5 – 4,427.2 |
Damage takenFinal match statistic reported by the match source. | 117,670.7 | 104 / 107 | 52,670.0 – 238,390.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,652.1 | 104 / 107 | 0.0 – 282,233.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,594.3 | 104 / 107 | 42,878.0 – 92,948.0 |
Gold spentFinal match statistic reported by the match source. | 57,280.0 | 104 / 107 | 0.0 – 85,305.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 104 / 107 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,983.6 | 104 / 107 | 1,706.8 – 2,385.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.1% | 104 / 107 | 0.0% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,169.6 | 104 / 107 | 845.0 – 1,662.0 |
CS / minFinal match statistic reported by the match source. | 36.6 | 104 / 107 | 30.9 – 41.7 |
Turret plates takenFinal match statistic reported by the match source. | 38.2 | 104 / 107 | 0.0 – 106.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +5.8 | 99 / 107 | -68.0 – +106.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -268.2 | 106 / 107 | -6,551.0 – +5,336.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +130.0 | 99 / 107 | -4,452.0 – +6,070.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 315.2 | 104 / 107 | 181.0 – 520.0 |
Vision score / minFinal match statistic reported by the match source. | 9.76 | 104 / 107 | 7.33 – 12.25 |
Wards placedFinal match statistic reported by the match source. | 114.5 | 104 / 107 | 68.0 – 172.0 |
Wards clearedFinal match statistic reported by the match source. | 50.9 | 104 / 107 | 25.0 – 108.0 |
Control wards placedFinal match statistic reported by the match source. | 39.6 | 104 / 107 | 17.0 – 63.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 104 / 107 | 0.97 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,920.9 | 104 / 107 | 4,082.2 – 72,741.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,280.8 | 104 / 107 | 1,415.5 – 57,057.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 104 / 107 | 15.3 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 104 / 107 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:05 | 107 / 107 | 21:46 – 46:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 107 / 107 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 107 / 107 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 107 / 107 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 57 / 107 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 107 / 107 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 43.0% | 107 / 107 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.3% | 107 / 107 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 107 / 107 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.4% | 107 / 107 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 107 / 107 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.9% | 57 / 107 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 107 team-games · 107 known results · Coverage varies by metric · — unavailable