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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
78 observed games in selected scope
Partial coverage: 1 of 78 eligible game cores unavailable. Metrics and roster may be incomplete.
2026 / THUNDER TALK GAMING
3 observed competitions across 2026.
2026 / THUNDER TALK GAMING
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result. 1 match cores unavailable; measures can have different coverage.
2026 / MOST FACED OPPONENT
13 observed games 4 series
2026 / THUNDER TALK GAMING
7 players observed across five roles and 78 games.
13 player-game observations have no mapped role and are outside the mosaic.
2026 / THUNDER TALK GAMING
3 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From LPL - Split 1 to LPL - Split 3, G2 averaged -1,804.9 then -1,312.5 at 15 minutes. Its observed game win rate went from 6.3% to 31.6%.
2026 / THUNDER TALK GAMING
Objective control and early action across 78 observed games.
in 25 observed games
in 44 observed games
78 observed games. Gold difference at 15 known in 69; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 77 team-games · 77 known results · Coverage varies by metric · — unavailable