Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
95 observed games in selected scope
2026 / LOS
4 observed competitions across 2026.
2026 / LOS
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
21 observed games 9 series
2026 / LOS
6 players observed across five roles and 95 games.
2026 / LOS
4 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From Esports World Cup to CBLOL - Split 2, G2 averaged +358.4 then +1,890.3 at 15 minutes. Its observed game win rate went from 71.4% to 75.0%.
2026 / LOS
Objective control and early action across 95 observed games.
in 67 observed games
in 28 observed games
95 observed games. Gold difference at 15 known in 95; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 95 team-games · 95 known results · Coverage varies by metric · — unavailable