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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
95 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.9 | 95 / 95 | 3.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 12.1 | 95 / 95 | 1.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 36.4 | 95 / 95 | 6.0 – 87.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.34 | 95 / 95 | 0.53 – 40.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.4% | 95 / 95 | 47.5% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.4 | 95 / 95 | 9.0 – 124.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 95 / 95 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 95 / 95 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 95 / 95 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 95 / 95 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 95 / 95 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 53.7% | 95 / 95 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 49.5% | 95 / 95 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 95 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 95 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,265.5 | 95 / 95 | 50,151.0 – 157,538.0 |
Physical damageFinal match statistic reported by the match source. | 44,886.1 | 95 / 95 | 16,713.0 – 90,411.0 |
Magic damageFinal match statistic reported by the match source. | 42,901.5 | 95 / 95 | 14,367.0 – 94,969.0 |
True damageFinal match statistic reported by the match source. | 4,473.7 | 95 / 95 | 306.0 – 18,166.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 95 / 95 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,831.2 | 95 / 95 | 1,754.7 – 4,098.2 |
Damage takenFinal match statistic reported by the match source. | 112,111.2 | 95 / 95 | 64,241.0 – 214,980.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,941.0 | 95 / 95 | 50,716.0 – 193,923.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,911.3 | 95 / 95 | 43,358.0 – 91,889.0 |
Gold spentFinal match statistic reported by the match source. | 58,857.5 | 95 / 95 | 41,378.0 – 90,423.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 95 / 95 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,979.1 | 95 / 95 | 1,608.1 – 2,304.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 95 / 95 | 83.7% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,140.0 | 95 / 95 | 817.0 – 1,582.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 95 / 95 | 31.2 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 53.2 | 95 / 95 | 5.0 – 119.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +26.3 | 78 / 95 | -54.0 – +105.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,254.4 | 95 / 95 | -3,540.0 – +6,558.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +869.5 | 78 / 95 | -4,723.0 – +5,460.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 318.2 | 95 / 95 | 198.0 – 468.0 |
Vision score / minFinal match statistic reported by the match source. | 9.78 | 95 / 95 | 8.18 – 12.28 |
Wards placedFinal match statistic reported by the match source. | 109.6 | 95 / 95 | 71.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 53.0 | 95 / 95 | 25.0 – 84.0 |
Control wards placedFinal match statistic reported by the match source. | 37.7 | 95 / 95 | 20.0 – 66.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 95 / 95 | 0.97 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,301.8 | 95 / 95 | 4,592.4 – 75,959.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,302.7 | 95 / 95 | 2,157.7 – 56,087.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 95 / 95 | 14.8 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 95 / 95 | 13.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:25 | 95 / 95 | 22:46 – 46:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 95 / 95 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 95 / 95 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 95 / 95 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 58 / 95 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 95 / 95 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.7% | 95 / 95 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.3% | 95 / 95 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 95 / 95 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 95 / 95 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 95 / 95 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.4% | 58 / 95 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 95 team-games · 95 known results · Coverage varies by metric · — unavailable