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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
48 observed games in selected scope
2026 / DETONATION FOCUSME
4 observed competitions across 2026.
2026 / DETONATION FOCUSME
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
10 observed games 4 series
2026 / DETONATION FOCUSME
8 players observed across five roles and 48 games.
2026 / DETONATION FOCUSME
4 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From Esports World Cup to LCP - Split 3, G2 averaged -3,485.5 then -939.6 at 15 minutes. Its observed game win rate went from 0.0% to 15.4%.
2026 / DETONATION FOCUSME
Objective control and early action across 48 observed games.
in 5 observed games
in 43 observed games
48 observed games. Gold difference at 15 known in 48; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 48 team-games · 48 known results · Coverage varies by metric · — unavailable