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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
48 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.3 | 48 / 48 | 1.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 48 / 48 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 21.1 | 48 / 48 | 0.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.65 | 48 / 48 | 0.07 – 16.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.6% | 48 / 48 | 20.0% – 82.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 30.4 | 48 / 48 | 1.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 0.4 | 47 / 48 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 48 / 48 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 48 / 48 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 48 / 48 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 48 / 48 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 22.9% | 48 / 48 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 22.9% | 48 / 48 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 831.0 | 1 / 48 | 831.0 – 831.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 48 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 77,072.1 | 48 / 48 | 37,353.0 – 161,130.0 |
Physical damageFinal match statistic reported by the match source. | 36,196.4 | 48 / 48 | 13,108.0 – 78,384.0 |
Magic damageFinal match statistic reported by the match source. | 38,247.7 | 48 / 48 | 13,194.0 – 76,823.0 |
True damageFinal match statistic reported by the match source. | 2,624.1 | 48 / 48 | 48.0 – 12,049.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 48 / 48 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,418.5 | 48 / 48 | 1,556.9 – 4,344.5 |
Damage takenFinal match statistic reported by the match source. | 115,832.4 | 48 / 48 | 62,246.0 – 181,072.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,690.1 | 48 / 48 | 50,811.0 – 198,978.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,564.6 | 48 / 48 | 34,163.0 – 98,500.0 |
Gold spentFinal match statistic reported by the match source. | 52,891.3 | 48 / 48 | 33,830.0 – 97,645.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 48 / 48 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,763.1 | 48 / 48 | 1,519.5 – 2,054.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.2% | 48 / 48 | 78.2% – 100.2% |
Total CSFinal match statistic reported by the match source. | 1,067.5 | 48 / 48 | 716.0 – 1,561.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 48 / 48 | 30.6 – 38.1 |
Turret plates takenFinal match statistic reported by the match source. | 21.2 | 48 / 48 | 1.0 – 117.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -32.8 | 44 / 48 | -91.0 – +62.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,135.4 | 48 / 48 | -7,829.0 – +4,216.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,305.5 | 44 / 48 | -6,327.0 – +2,141.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 293.7 | 48 / 48 | 173.0 – 558.0 |
Vision score / minFinal match statistic reported by the match source. | 9.27 | 48 / 48 | 7.36 – 11.49 |
Wards placedFinal match statistic reported by the match source. | 112.0 | 48 / 48 | 75.0 – 225.0 |
Wards clearedFinal match statistic reported by the match source. | 46.5 | 48 / 48 | 25.0 – 97.0 |
Control wards placedFinal match statistic reported by the match source. | 39.4 | 48 / 48 | 19.0 – 86.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 48 / 48 | 0.94 – 2.49 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,311.0 | 48 / 48 | 3,959.7 – 24,154.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,027.4 | 48 / 48 | 1,485.3 – 17,182.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.2 | 48 / 48 | 15.8 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 48 / 48 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:15 | 48 / 48 | 22:29 – 50:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 48 / 48 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 48 / 48 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 48 / 48 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 24 / 48 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 48 / 48 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 22.9% | 48 / 48 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 22.9% | 48 / 48 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 48 / 48 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 48 / 48 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 18.8% | 48 / 48 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 91.7% | 24 / 48 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 48 team-games · 48 known results · Coverage varies by metric · — unavailable