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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
57 observed games in selected scope
2026 / ZEU5 ESPORTS
2 observed competitions across 2026.
2026 / ZEU5 ESPORTS
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
16 observed games 5 series
2026 / ZEU5 ESPORTS
12 players observed across five roles and 57 games.
2026 / ZEU5 ESPORTS
2 observed competitions. Follow G2's position at 15 minutes alongside its game results.
LRN - Split 1 was the only competition with an average gold deficit at 15 (-232.5). In LRN - Split 2, G2 averaged +2,299.4 at 15 and won 69.0% of games with known results.
2026 / ZEU5 ESPORTS
Objective control and early action across 57 observed games.
in 41 observed games
in 16 observed games
57 observed games. Gold difference at 15 known in 57; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 57 team-games · 57 known results · Coverage varies by metric · — unavailable