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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
90 observed games in selected scope
2026 / GAM ESPORTS
4 observed competitions across 2026.
2026 / GAM ESPORTS
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
25 observed games 11 series
2026 / GAM ESPORTS
6 players observed across five roles and 90 games.
2026 / GAM ESPORTS
4 observed competitions. Follow G2's position at 15 minutes alongside its game results.
Esports World Cup was the only competition with an average gold deficit at 15 (-83.8). In LCP - Split 3, G2 averaged +557.0 at 15 and won 54.5% of games with known results.
2026 / GAM ESPORTS
Objective control and early action across 90 observed games.
in 49 observed games
in 39 observed games
90 observed games. Gold difference at 15 known in 88; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 90 team-games · 90 known results · Coverage varies by metric · — unavailable