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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
90 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.7 | 90 / 90 | 3.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 90 / 90 | 1.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 37.8 | 90 / 90 | 6.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.86 | 90 / 90 | 0.48 – 49.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.6% | 90 / 90 | 45.0% – 85.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.5 | 90 / 90 | 10.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 90 / 90 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 90 / 90 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 90 / 90 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 90 / 90 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 90 / 90 | 0.0 – 2.0 |
First bloodFinal match statistic reported by the match source. | 54.4% | 90 / 90 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 90 / 90 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 90 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 90 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,396.4 | 90 / 90 | 37,955.0 – 157,361.0 |
Physical damageFinal match statistic reported by the match source. | 45,534.8 | 90 / 90 | 14,037.0 – 94,696.0 |
Magic damageFinal match statistic reported by the match source. | 36,318.8 | 90 / 90 | 8,261.0 – 78,685.0 |
True damageFinal match statistic reported by the match source. | 4,538.8 | 90 / 90 | 65.0 – 19,629.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 90 / 90 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,589.5 | 90 / 90 | 1,386.6 – 3,800.1 |
Damage takenFinal match statistic reported by the match source. | 111,222.4 | 90 / 90 | 56,854.0 – 203,099.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,713.4 | 90 / 90 | 44,052.0 – 358,127.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,055.0 | 90 / 90 | 43,363.0 – 103,990.0 |
Gold spentFinal match statistic reported by the match source. | 60,209.2 | 90 / 90 | 42,221.0 – 103,470.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 90 / 90 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,965.7 | 90 / 90 | 1,618.8 – 2,306.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 90 / 90 | 83.6% – 103.0% |
Total CSFinal match statistic reported by the match source. | 1,187.2 | 90 / 90 | 909.0 – 1,762.0 |
CS / minFinal match statistic reported by the match source. | 36.0 | 90 / 90 | 30.6 – 41.3 |
Turret plates takenFinal match statistic reported by the match source. | 41.6 | 90 / 90 | 4.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +9.7 | 85 / 90 | -66.0 – +75.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +184.4 | 88 / 90 | -6,274.0 – +5,083.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +95.5 | 85 / 90 | -4,748.0 – +5,519.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 347.0 | 90 / 90 | 211.0 – 614.0 |
Vision score / minFinal match statistic reported by the match source. | 10.41 | 90 / 90 | 7.66 – 13.08 |
Wards placedFinal match statistic reported by the match source. | 137.1 | 90 / 90 | 81.0 – 260.0 |
Wards clearedFinal match statistic reported by the match source. | 52.9 | 90 / 90 | 24.0 – 105.0 |
Control wards placedFinal match statistic reported by the match source. | 46.0 | 90 / 90 | 19.0 – 89.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.33 | 90 / 90 | 0.75 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,033.7 | 90 / 90 | 3,661.9 – 56,854.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,699.0 | 90 / 90 | 1,674.1 – 53,605.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 90 / 90 | 15.3 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 90 / 90 | 12.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:03 | 90 / 90 | 24:48 – 52:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 90 / 90 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 90 / 90 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 90 / 90 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 52 / 90 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 90 / 90 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.4% | 90 / 90 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 51.1% | 90 / 90 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 90 / 90 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.8% | 90 / 90 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 56.7% | 90 / 90 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 59.6% | 52 / 90 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 90 team-games · 90 known results · Coverage varies by metric · — unavailable