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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
103 observed games in selected scope
2026 / RELOVE DEEP CROSS GAMING
5 observed competitions across 2026.
2026 / RELOVE DEEP CROSS GAMING
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
25 observed games 11 series
2026 / RELOVE DEEP CROSS GAMING
6 players observed across five roles and 103 games.
2026 / RELOVE DEEP CROSS GAMING
5 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From MSI to LCP - Split 3, G2 averaged -2,485.2 then -850.1 at 15 minutes. Its observed game win rate went from 0.0% to 43.8%.
2026 / RELOVE DEEP CROSS GAMING
Objective control and early action across 103 observed games.
in 45 observed games
in 57 observed games
103 observed games. Gold difference at 15 known in 102; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 103 team-games · 103 known results · Coverage varies by metric · — unavailable