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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
103 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 103 / 103 | 1.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 16.6 | 103 / 103 | 2.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 35.3 | 103 / 103 | 1.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.06 | 103 / 103 | 0.14 – 36.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.2% | 103 / 103 | 40.0% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.8 | 103 / 103 | 2.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 103 / 103 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 103 / 103 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 103 / 103 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 103 / 103 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 103 / 103 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 51.5% | 103 / 103 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.6% | 103 / 103 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 313.7 | 3 / 103 | 0.0 – 755.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 311.3 | 3 / 103 | 0.0 – 892.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,564.3 | 103 / 103 | 28,763.0 – 218,410.0 |
Physical damageFinal match statistic reported by the match source. | 45,296.7 | 103 / 103 | 13,246.0 – 89,790.0 |
Magic damageFinal match statistic reported by the match source. | 41,226.3 | 103 / 103 | 14,609.0 – 132,141.0 |
True damageFinal match statistic reported by the match source. | 4,037.5 | 103 / 103 | 166.0 – 14,913.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 103 / 103 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,803.8 | 103 / 103 | 1,159.8 – 4,781.3 |
Damage takenFinal match statistic reported by the match source. | 117,789.7 | 103 / 103 | 68,061.0 – 252,492.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,520.1 | 103 / 103 | 56,149.0 – 301,452.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,564.4 | 103 / 103 | 38,546.0 – 97,373.0 |
Gold spentFinal match statistic reported by the match source. | 57,577.3 | 103 / 103 | 33,980.0 – 93,628.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 103 / 103 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,959.8 | 103 / 103 | 1,551.0 – 2,354.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 103 / 103 | 81.8% – 105.2% |
Total CSFinal match statistic reported by the match source. | 1,120.4 | 103 / 103 | 732.0 – 1,676.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 103 / 103 | 29.0 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 40.7 | 103 / 103 | 1.0 – 105.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.0 | 98 / 103 | -112.0 – +221.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -182.0 | 102 / 103 | -7,928.0 – +8,061.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -168.8 | 98 / 103 | -5,949.0 – +6,461.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 350.6 | 103 / 103 | 222.0 – 694.0 |
Vision score / minFinal match statistic reported by the match source. | 10.88 | 103 / 103 | 8.22 – 13.42 |
Wards placedFinal match statistic reported by the match source. | 126.2 | 103 / 103 | 71.0 – 223.0 |
Wards clearedFinal match statistic reported by the match source. | 57.9 | 103 / 103 | 32.0 – 127.0 |
Control wards placedFinal match statistic reported by the match source. | 48.9 | 103 / 103 | 23.0 – 90.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 103 / 103 | 0.71 – 2.32 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,094.9 | 103 / 103 | 3,466.4 – 39,657.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,768.5 | 103 / 103 | 1,295.8 – 30,510.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 103 / 103 | 15.2 – 23.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 103 / 103 | 11.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 31:55 | 103 / 103 | 22:51 – 52:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 103 / 103 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 103 / 103 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 103 / 103 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 74 / 103 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 103 / 103 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.5% | 103 / 103 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 47.6% | 103 / 103 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.1% | 103 / 103 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 44.7% | 103 / 103 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.5% | 103 / 103 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.1% | 74 / 103 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 103 team-games · 103 known results · Coverage varies by metric · — unavailable