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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
67 observed games in selected scope
2026 / FUKUOKA SOFTBANK HAWKS GAMING
4 observed competitions across 2026.
2026 / FUKUOKA SOFTBANK HAWKS GAMING
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
14 observed games 7 series
2026 / FUKUOKA SOFTBANK HAWKS GAMING
5 players observed across five roles and 67 games.
2026 / FUKUOKA SOFTBANK HAWKS GAMING
4 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From Esports World Cup to LCP - Split 3, G2 averaged -33.0 then -1,038.4 at 15 minutes. Its observed game win rate went from 42.9% to 12.5%.
2026 / FUKUOKA SOFTBANK HAWKS GAMING
Objective control and early action across 67 observed games.
in 32 observed games
in 35 observed games
67 observed games. Gold difference at 15 known in 67; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 67 team-games · 67 known results · Coverage varies by metric · — unavailable