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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
67 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.1 | 67 / 67 | 2.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 13.2 | 67 / 67 | 0.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 28.8 | 67 / 67 | 2.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.11 | 67 / 67 | 0.24 – 62.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.4% | 67 / 67 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.0 | 67 / 67 | 4.0 – 87.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 66 / 67 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 67 / 67 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 67 / 67 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 67 / 67 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 67 / 67 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 49.3% | 67 / 67 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.3% | 67 / 67 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 67 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 755.0 | 1 / 67 | 755.0 – 755.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,526.4 | 67 / 67 | 44,699.0 – 153,370.0 |
Physical damageFinal match statistic reported by the match source. | 45,144.6 | 67 / 67 | 20,013.0 – 95,789.0 |
Magic damageFinal match statistic reported by the match source. | 37,583.1 | 67 / 67 | 12,600.0 – 85,473.0 |
True damageFinal match statistic reported by the match source. | 3,795.0 | 67 / 67 | 120.0 – 20,004.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 67 / 67 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,565.9 | 67 / 67 | 1,533.3 – 3,685.8 |
Damage takenFinal match statistic reported by the match source. | 113,739.7 | 67 / 67 | 66,793.0 – 222,969.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,067.3 | 67 / 67 | 53,057.0 – 244,229.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,373.1 | 67 / 67 | 39,767.0 – 97,504.0 |
Gold spentFinal match statistic reported by the match source. | 57,463.0 | 67 / 67 | 37,098.0 – 96,183.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 67 / 67 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,870.3 | 67 / 67 | 1,549.6 – 2,198.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 67 / 67 | 73.1% – 99.5% |
Total CSFinal match statistic reported by the match source. | 1,158.3 | 67 / 67 | 822.0 – 1,717.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 67 / 67 | 31.3 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 36.8 | 67 / 67 | 4.0 – 115.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.3 | 64 / 67 | -74.0 – +71.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -87.9 | 67 / 67 | -5,120.0 – +5,618.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -191.9 | 64 / 67 | -3,758.0 – +4,578.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 333.1 | 67 / 67 | 206.0 – 567.0 |
Vision score / minFinal match statistic reported by the match source. | 9.91 | 67 / 67 | 7.81 – 13.22 |
Wards placedFinal match statistic reported by the match source. | 118.7 | 67 / 67 | 73.0 – 186.0 |
Wards clearedFinal match statistic reported by the match source. | 56.1 | 67 / 67 | 27.0 – 104.0 |
Control wards placedFinal match statistic reported by the match source. | 39.7 | 67 / 67 | 20.0 – 63.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 67 / 67 | 0.94 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,552.1 | 66 / 67 | 4,397.7 – 74,814.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,676.7 | 66 / 67 | 1,871.5 – 60,900.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 67 / 67 | 15.7 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 67 / 67 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:15 | 67 / 67 | 23:15 – 52:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 67 / 67 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 67 / 67 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 67 / 67 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 41 / 67 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 67 / 67 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 49.3% | 67 / 67 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.8% | 67 / 67 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 49.3% | 67 / 67 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.4% | 67 / 67 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.8% | 67 / 67 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.6% | 41 / 67 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 67 team-games · 67 known results · Coverage varies by metric · — unavailable