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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
131 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 131 / 131 | 2.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 15.9 | 131 / 131 | 3.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 35.4 | 131 / 131 | 2.0 – 90.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.21 | 131 / 131 | 0.21 – 23.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.0% | 131 / 131 | 40.0% – 82.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.9 | 131 / 131 | 4.0 – 129.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 9 / 131 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 9 / 131 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 9 / 131 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 131 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 131 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 51.1% | 131 / 131 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.7% | 131 / 131 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 131 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 131 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,177.7 | 131 / 131 | 40,823.0 – 179,219.0 |
Physical damageFinal match statistic reported by the match source. | 45,193.4 | 13 / 131 | 30,352.0 – 66,975.0 |
Magic damageFinal match statistic reported by the match source. | 50,247.2 | 13 / 131 | 22,981.0 – 82,992.0 |
True damageFinal match statistic reported by the match source. | 5,071.8 | 13 / 131 | 1,036.0 – 12,118.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 131 / 131 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,904.4 | 131 / 131 | 1,556.8 – 4,946.2 |
Damage takenFinal match statistic reported by the match source. | 126,794.9 | 13 / 131 | 75,611.0 – 180,881.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,784.8 | 9 / 131 | 72,505.0 – 186,561.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,420.4 | 131 / 131 | 38,579.0 – 88,886.0 |
Gold spentFinal match statistic reported by the match source. | 56,401.7 | 127 / 131 | 36,502.0 – 81,892.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 131 / 131 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,962.1 | 131 / 131 | 1,589.1 – 2,346.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 127 / 131 | 79.6% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,317.5 | 131 / 131 | 840.0 – 1,777.0 |
CS / minFinal match statistic reported by the match source. | 41.6 | 131 / 131 | 31.0 – 48.1 |
Turret plates takenFinal match statistic reported by the match source. | 34.3 | 9 / 131 | 9.0 – 67.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -0.8 | 9 / 131 | -90.0 – +52.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -177.9 | 131 / 131 | -7,176.0 – +5,178.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -348.4 | 9 / 131 | -2,714.0 – +2,492.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 316.3 | 131 / 131 | 183.0 – 497.0 |
Vision score / minFinal match statistic reported by the match source. | 9.88 | 131 / 131 | 7.34 – 11.89 |
Wards placedFinal match statistic reported by the match source. | 116.0 | 131 / 131 | 67.0 – 183.0 |
Wards clearedFinal match statistic reported by the match source. | 52.3 | 131 / 131 | 22.0 – 89.0 |
Control wards placedFinal match statistic reported by the match source. | 40.5 | 131 / 131 | 22.0 – 66.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 131 / 131 | 0.88 – 2.46 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,261.4 | 13 / 131 | 3,888.4 – 25,203.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,937.0 | 131 / 131 | 1,440.9 – 19,926.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.1 | 131 / 131 | 15.6 – 26.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 131 / 131 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:50 | 131 / 131 | 23:04 – 45:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 131 / 131 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 131 / 131 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 127 / 131 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 124 / 131 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 131 / 131 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.4% | 131 / 131 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 43.5% | 131 / 131 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 127 / 131 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.8% | 127 / 131 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 131 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 131 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 131 team-games · 131 known results · Coverage varies by metric · — unavailable