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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
65 observed games in selected scope
2026 / PAIN GAMING
4 observed competitions across 2026.
2026 / PAIN GAMING
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
13 observed games 5 series
2026 / PAIN GAMING
12 players observed across five roles and 65 games.
2026 / PAIN GAMING
4 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From Esports World Cup to CBLOL - Split 2, G2 averaged -299.9 then -103.2 at 15 minutes. Its observed game win rate went from 42.9% to 39.3%.
2026 / PAIN GAMING
Objective control and early action across 65 observed games.
in 28 observed games
in 37 observed games
65 observed games. Gold difference at 15 known in 65; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 65 team-games · 65 known results · Coverage varies by metric · — unavailable