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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
65 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.2 | 65 / 65 | 1.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 15.7 | 65 / 65 | 2.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 28.5 | 65 / 65 | 1.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.59 | 65 / 65 | 0.15 – 23.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.9% | 65 / 65 | 40.0% – 82.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 40.8 | 65 / 65 | 2.0 – 108.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 63 / 65 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 65 / 65 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 65 / 65 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 65 / 65 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 65 / 65 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 49.2% | 65 / 65 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.6% | 65 / 65 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,053.0 | 2 / 65 | 415.0 – 1,691.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 65 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,443.5 | 65 / 65 | 32,963.0 – 159,525.0 |
Physical damageFinal match statistic reported by the match source. | 43,309.6 | 65 / 65 | 13,469.0 – 91,201.0 |
Magic damageFinal match statistic reported by the match source. | 35,815.1 | 65 / 65 | 14,503.0 – 68,391.0 |
True damageFinal match statistic reported by the match source. | 4,314.8 | 65 / 65 | 224.0 – 17,047.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 65 / 65 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,576.3 | 65 / 65 | 1,338.1 – 3,785.6 |
Damage takenFinal match statistic reported by the match source. | 111,202.6 | 65 / 65 | 53,534.0 – 206,806.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,975.7 | 65 / 65 | 55,708.0 – 285,479.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,589.3 | 65 / 65 | 43,813.0 – 98,353.0 |
Gold spentFinal match statistic reported by the match source. | 56,316.6 | 65 / 65 | 39,360.0 – 86,645.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 65 / 65 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,887.3 | 65 / 65 | 1,628.6 – 2,236.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 65 / 65 | 78.8% – 100.7% |
Total CSFinal match statistic reported by the match source. | 1,130.7 | 65 / 65 | 827.0 – 1,680.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 65 / 65 | 31.7 – 41.2 |
Turret plates takenFinal match statistic reported by the match source. | 33.1 | 65 / 65 | 4.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.8 | 57 / 65 | -107.0 – +75.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -485.8 | 65 / 65 | -7,873.0 – +4,709.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -332.4 | 57 / 65 | -5,230.0 – +3,374.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 310.3 | 65 / 65 | 189.0 – 625.0 |
Vision score / minFinal match statistic reported by the match source. | 9.59 | 65 / 65 | 7.40 – 12.10 |
Wards placedFinal match statistic reported by the match source. | 115.5 | 65 / 65 | 72.0 – 235.0 |
Wards clearedFinal match statistic reported by the match source. | 49.9 | 65 / 65 | 26.0 – 110.0 |
Control wards placedFinal match statistic reported by the match source. | 34.7 | 65 / 65 | 16.0 – 69.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 65 / 65 | 0.71 – 1.81 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,072.6 | 65 / 65 | 3,585.3 – 34,646.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,853.5 | 65 / 65 | 1,622.7 – 27,104.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.7 | 65 / 65 | 15.8 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 65 / 65 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:05 | 65 / 65 | 24:21 – 51:38 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 65 / 65 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 65 / 65 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 65 / 65 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 36 / 65 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.9 | 65 / 65 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.3% | 65 / 65 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.9% | 65 / 65 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.3% | 65 / 65 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.9% | 65 / 65 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.9% | 65 / 65 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 36 / 65 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 65 team-games · 65 known results · Coverage varies by metric · — unavailable