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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
125 observed games in selected scope
2026 / ANYONE'S LEGEND
3 observed competitions across 2026.
2026 / ANYONE'S LEGEND
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
23 observed games 8 series
2026 / ANYONE'S LEGEND
6 players observed across five roles and 125 games.
2026 / ANYONE'S LEGEND
3 observed competitions. Follow G2's position at 15 minutes alongside its game results.
LPL - Split 2 was the only competition with an average gold deficit at 15 (-263.9). In LPL - Split 3, G2 averaged +447.6 at 15 and won 55.8% of games with known results.
2026 / ANYONE'S LEGEND
Objective control and early action across 125 observed games.
in 71 observed games
in 54 observed games
125 observed games. Gold difference at 15 known in 125; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 125 team-games · 125 known results · Coverage varies by metric · — unavailable