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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
138 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.6 | 138 / 138 | 0.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 12.4 | 138 / 138 | 0.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 36.8 | 138 / 138 | 0.0 – 97.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.24 | 138 / 138 | 0.00 – 68.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.4% | 137 / 138 | 45.7% – 85.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.4 | 138 / 138 | 0.0 – 128.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 138 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 138 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 138 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 138 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 138 | — |
First bloodFinal match statistic reported by the match source. | 56.5% | 138 / 138 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 49.3% | 138 / 138 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 138 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 138 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,055.9 | 129 / 138 | 42,178.0 – 172,470.0 |
Physical damageFinal match statistic reported by the match source. | 56,472.0 | 4 / 138 | 53,397.0 – 59,448.0 |
Magic damageFinal match statistic reported by the match source. | 51,151.8 | 4 / 138 | 35,194.0 – 67,830.0 |
True damageFinal match statistic reported by the match source. | 3,445.5 | 4 / 138 | 2,003.0 – 4,857.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 129 / 138 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,735.1 | 129 / 138 | 1,623.3 – 4,562.8 |
Damage takenFinal match statistic reported by the match source. | 116,153.5 | 4 / 138 | 109,289.0 – 131,992.0 |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 138 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,988.0 | 138 / 138 | 41,894.0 – 108,354.0 |
Gold spentFinal match statistic reported by the match source. | 58,104.7 | 125 / 138 | 39,822.0 – 94,507.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 138 / 138 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,968.3 | 138 / 138 | 1,612.3 – 2,362.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 125 / 138 | 81.0% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,375.9 | 138 / 138 | 850.0 – 2,326.0 |
CS / minFinal match statistic reported by the match source. | 42.2 | 138 / 138 | 32.8 – 49.3 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 138 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 138 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +378.0 | 129 / 138 | -5,065.0 – +7,391.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 138 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 341.8 | 138 / 138 | 167.0 – 749.0 |
Vision score / minFinal match statistic reported by the match source. | 10.37 | 138 / 138 | 7.60 – 13.40 |
Wards placedFinal match statistic reported by the match source. | 130.3 | 129 / 138 | 69.0 – 236.0 |
Wards clearedFinal match statistic reported by the match source. | 55.7 | 129 / 138 | 15.0 – 131.0 |
Control wards placedFinal match statistic reported by the match source. | 47.7 | 129 / 138 | 25.0 – 87.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 129 / 138 | 0.92 – 2.31 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,885.4 | 4 / 138 | 5,204.2 – 16,499.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,141.7 | 137 / 138 | 1,897.3 – 64,655.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.5 | 138 / 138 | 15.7 – 26.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 138 / 138 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:39 | 138 / 138 | 21:55 – 56:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 138 / 138 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 138 / 138 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 125 / 138 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 125 / 138 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 138 / 138 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.4% | 129 / 138 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 49.6% | 129 / 138 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.6% | 125 / 138 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.4% | 125 / 138 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 138 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 138 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 138 team-games · 138 known results · Coverage varies by metric · — unavailable