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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
138 observed games in selected scope
2026 / ANYONE'S LEGEND
3 observed competitions across 2026.
2026 / ANYONE'S LEGEND
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
26 observed games 9 series
2026 / ANYONE'S LEGEND
6 players observed across five roles and 138 games.
2026 / ANYONE'S LEGEND
3 observed competitions. Follow G2's position at 15 minutes alongside its game results.
LPL - Split 2 was the only competition with an average gold deficit at 15 (-268.3). In LPL - Split 3, G2 averaged +447.6 at 15 and won 59.6% of games with known results.
2026 / ANYONE'S LEGEND
Objective control and early action across 138 observed games.
in 73 observed games
in 56 observed games
138 observed games. Gold difference at 15 known in 129; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 138 team-games · 138 known results · Coverage varies by metric · — unavailable