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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.4 | 7 / 7 | 4.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 23.0 | 7 / 7 | 19.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 33.6 | 7 / 7 | 0.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.09 | 7 / 7 | 0.21 – 4.15 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.1% | 7 / 7 | 15.0% – 79.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.0 | 7 / 7 | 4.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 7 / 7 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 7 / 7 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.9% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,995.0 | 7 / 7 | 51,333.0 – 153,640.0 |
Physical damageFinal match statistic reported by the match source. | 46,201.1 | 7 / 7 | 13,500.0 – 86,866.0 |
Magic damageFinal match statistic reported by the match source. | 41,801.0 | 7 / 7 | 29,482.0 – 64,177.0 |
True damageFinal match statistic reported by the match source. | 5,989.1 | 7 / 7 | 549.0 – 12,630.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,782.7 | 7 / 7 | 2,195.3 – 3,605.2 |
Damage takenFinal match statistic reported by the match source. | 122,206.0 | 7 / 7 | 83,511.0 – 177,510.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,788.7 | 7 / 7 | 51,130.0 – 215,644.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,262.6 | 7 / 7 | 37,817.0 – 86,071.0 |
Gold spentFinal match statistic reported by the match source. | 55,483.1 | 7 / 7 | 35,605.0 – 79,643.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,784.9 | 7 / 7 | 1,617.3 – 2,070.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 7 / 7 | 90.9% – 96.6% |
Total CSFinal match statistic reported by the match source. | 1,053.1 | 7 / 7 | 778.0 – 1,382.0 |
CS / minFinal match statistic reported by the match source. | 32.5 | 7 / 7 | 30.7 – 34.5 |
Turret plates takenFinal match statistic reported by the match source. | 31.0 | 7 / 7 | 6.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -98.0 | 2 / 7 | -110.0 – -86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,296.6 | 7 / 7 | -6,317.0 – -1,311.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -5,084.5 | 2 / 7 | -5,837.0 – -4,332.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.9 | 7 / 7 | 149.0 – 397.0 |
Vision score / minFinal match statistic reported by the match source. | 7.70 | 7 / 7 | 6.20 – 9.18 |
Wards placedFinal match statistic reported by the match source. | 98.4 | 7 / 7 | 54.0 – 162.0 |
Wards clearedFinal match statistic reported by the match source. | 38.0 | 7 / 7 | 21.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 19.6 | 7 / 7 | 9.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 7 / 7 | 1.36 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,313.3 | 7 / 7 | 4,002.8 – 7,026.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,576.6 | 7 / 7 | 1,781.2 – 4,092.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 7 / 7 | 16.1 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 7 / 7 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:32 | 7 / 7 | 23:23 – 45:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 7 / 7 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 7 / 7 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 7 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.6 | 7 / 7 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 7 / 7 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable