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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.6 | 7 / 7 | 3.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 18.0 | 7 / 7 | 3.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 33.0 | 6 / 7 | 6.0 – 57.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.95 | 6 / 7 | 0.45 – 21.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.4% | 6 / 7 | 51.7% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.2 | 6 / 7 | 9.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 6 / 7 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 6 / 7 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 6 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 6 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 16.7% | 6 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,137.5 | 6 / 7 | 41,603.0 – 119,142.0 |
Physical damageFinal match statistic reported by the match source. | 40,661.7 | 6 / 7 | 16,031.0 – 72,313.0 |
Magic damageFinal match statistic reported by the match source. | 39,890.7 | 6 / 7 | 24,652.0 – 54,384.0 |
True damageFinal match statistic reported by the match source. | 4,580.8 | 6 / 7 | 306.0 – 10,571.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,601.9 | 6 / 7 | 1,613.6 – 3,625.0 |
Damage takenFinal match statistic reported by the match source. | 119,543.5 | 6 / 7 | 92,022.0 – 154,406.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,466.8 | 6 / 7 | 70,520.0 – 144,933.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,589.8 | 6 / 7 | 42,196.0 – 78,592.0 |
Gold spentFinal match statistic reported by the match source. | 56,727.3 | 6 / 7 | 38,758.0 – 73,053.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,890.5 | 6 / 7 | 1,633.3 – 2,157.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 6 / 7 | 86.7% – 97.1% |
Total CSFinal match statistic reported by the match source. | 1,070.7 | 6 / 7 | 848.0 – 1,399.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 6 / 7 | 30.1 – 35.3 |
Turret plates takenFinal match statistic reported by the match source. | 33.5 | 6 / 7 | 13.0 – 58.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.7 | 6 / 7 | -70.0 – +53.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -557.5 | 6 / 7 | -4,853.0 – +3,230.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -661.3 | 6 / 7 | -5,572.0 – +2,450.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 278.3 | 6 / 7 | 191.0 – 406.0 |
Vision score / minFinal match statistic reported by the match source. | 8.36 | 6 / 7 | 6.85 – 10.17 |
Wards placedFinal match statistic reported by the match source. | 97.2 | 6 / 7 | 67.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 37.2 | 6 / 7 | 20.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 26.3 | 6 / 7 | 15.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 6 / 7 | 0.99 – 1.77 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,172.6 | 6 / 7 | 4,560.1 – 30,674.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,695.4 | 6 / 7 | 2,042.8 – 18,443.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 6 / 7 | 13.9 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 6 / 7 | 12.8 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 33:05 | 7 / 7 | 25:47 – 41:28 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 7 / 7 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 7 / 7 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 5 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 7 / 7 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable