Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.0 | 6 / 6 | 6.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 6 / 6 | 1.0 – 21.0 |
AssistsFinal match statistic reported by the match source. | 33.8 | 6 / 6 | 12.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.60 | 6 / 6 | 0.86 – 84.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.4% | 6 / 6 | 52.0% – 77.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.8 | 6 / 6 | 18.0 – 84.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 6 / 6 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 6 / 6 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 74,692.3 | 6 / 6 | 54,774.0 – 106,248.0 |
Physical damageFinal match statistic reported by the match source. | 40,916.3 | 6 / 6 | 27,727.0 – 60,343.0 |
Magic damageFinal match statistic reported by the match source. | 31,190.7 | 6 / 6 | 15,319.0 – 43,561.0 |
True damageFinal match statistic reported by the match source. | 2,582.3 | 6 / 6 | 146.0 – 7,337.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,523.0 | 6 / 6 | 1,705.5 – 3,327.3 |
Damage takenFinal match statistic reported by the match source. | 101,745.2 | 6 / 6 | 79,263.0 – 136,428.0 |
Damage mitigatedFinal match statistic reported by the match source. | 100,613.5 | 6 / 6 | 75,033.0 – 139,115.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,456.7 | 6 / 6 | 53,356.0 – 69,481.0 |
Gold spentFinal match statistic reported by the match source. | 55,224.2 | 6 / 6 | 45,983.0 – 63,565.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,997.4 | 6 / 6 | 1,709.2 – 2,360.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 6 / 6 | 86.1% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,090.8 | 6 / 6 | 848.0 – 1,252.0 |
CS / minFinal match statistic reported by the match source. | 36.3 | 6 / 6 | 34.9 – 37.5 |
Turret plates takenFinal match statistic reported by the match source. | 49.5 | 6 / 6 | 14.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.0 | 4 / 6 | -42.0 – -1.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -108.7 | 6 / 6 | -4,192.0 – +6,667.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,403.0 | 4 / 6 | -879.0 – +4,855.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 271.0 | 6 / 6 | 207.0 – 313.0 |
Vision score / minFinal match statistic reported by the match source. | 9.02 | 6 / 6 | 8.50 – 9.48 |
Wards placedFinal match statistic reported by the match source. | 100.3 | 6 / 6 | 69.0 – 123.0 |
Wards clearedFinal match statistic reported by the match source. | 41.0 | 6 / 6 | 29.0 – 45.0 |
Control wards placedFinal match statistic reported by the match source. | 31.2 | 6 / 6 | 20.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.26 | 6 / 6 | 1.00 – 1.53 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,355.1 | 6 / 6 | 5,144.7 – 79,657.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,298.1 | 6 / 6 | 2,614.0 – 53,356.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 6 / 6 | 15.9 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 6 / 6 | 14.4 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 30:07 | 6 / 6 | 22:36 – 33:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 6 | 2.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 5 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 6 / 6 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable