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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.6 | 5 / 5 | 16.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 27.8 | 5 / 5 | 22.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 34.8 | 5 / 5 | 26.0 – 42.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.92 | 5 / 5 | 1.64 – 2.24 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.9% | 5 / 5 | 50.6% – 67.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.4 | 5 / 5 | 43.0 – 65.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 5 / 5 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 5 / 5 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,506.6 | 5 / 5 | 66,331.0 – 144,292.0 |
Physical damageFinal match statistic reported by the match source. | 42,388.4 | 5 / 5 | 25,340.0 – 77,847.0 |
Magic damageFinal match statistic reported by the match source. | 46,623.4 | 5 / 5 | 36,085.0 – 55,642.0 |
True damageFinal match statistic reported by the match source. | 9,490.0 | 5 / 5 | 3,063.0 – 18,096.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,037.7 | 5 / 5 | 2,610.0 – 3,621.5 |
Damage takenFinal match statistic reported by the match source. | 145,624.0 | 5 / 5 | 85,058.0 – 184,431.0 |
Damage mitigatedFinal match statistic reported by the match source. | 129,097.4 | 5 / 5 | 42,398.0 – 161,880.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,517.4 | 5 / 5 | 46,990.0 – 79,837.0 |
Gold spentFinal match statistic reported by the match source. | 59,146.2 | 5 / 5 | 43,835.0 – 75,618.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,944.0 | 5 / 5 | 1,843.2 – 1,998.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.6% | 5 / 5 | 93.3% – 96.9% |
Total CSFinal match statistic reported by the match source. | 1,020.2 | 5 / 5 | 704.0 – 1,252.0 |
CS / minFinal match statistic reported by the match source. | 31.5 | 5 / 5 | 29.9 – 34.7 |
Turret plates takenFinal match statistic reported by the match source. | 34.8 | 5 / 5 | 12.0 – 57.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -36.8 | 5 / 5 | -60.0 – -13.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -664.0 | 5 / 5 | -1,887.0 – +829.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,852.0 | 5 / 5 | -3,580.0 – -243.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 290.2 | 5 / 5 | 174.0 – 394.0 |
Vision score / minFinal match statistic reported by the match source. | 8.81 | 5 / 5 | 7.40 – 11.01 |
Wards placedFinal match statistic reported by the match source. | 108.0 | 5 / 5 | 76.0 – 147.0 |
Wards clearedFinal match statistic reported by the match source. | 41.8 | 5 / 5 | 19.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 32.6 | 5 / 5 | 22.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 5 / 5 | 1.35 – 1.82 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,238.3 | 5 / 5 | 3,150.3 – 7,722.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,248.8 | 5 / 5 | 1,715.5 – 2,999.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.3 | 5 / 5 | 15.0 – 18.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 5 / 5 | 12.6 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 32:17 | 5 / 5 | 23:31 – 41:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 5 / 5 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 5 / 5 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 3 / 5 | 1.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.4 | 5 / 5 | 2.0 – 6.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 5 / 5 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 5 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable