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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.0 | 5 / 5 | 6.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 14.4 | 5 / 5 | 6.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 36.8 | 5 / 5 | 14.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.67 | 5 / 5 | 0.83 – 10.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.0% | 5 / 5 | 62.0% – 70.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.8 | 5 / 5 | 20.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 0.4 | 5 / 5 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 5 / 5 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 100.0% | 5 / 5 | 100.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 100.0% | 5 / 5 | 100.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 77,171.2 | 5 / 5 | 53,404.0 – 94,099.0 |
Physical damageFinal match statistic reported by the match source. | 36,401.8 | 5 / 5 | 31,849.0 – 42,973.0 |
Magic damageFinal match statistic reported by the match source. | 37,892.4 | 5 / 5 | 19,452.0 – 53,472.0 |
True damageFinal match statistic reported by the match source. | 2,873.2 | 5 / 5 | 776.0 – 6,455.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,710.6 | 5 / 5 | 2,113.6 – 3,148.4 |
Damage takenFinal match statistic reported by the match source. | 92,695.4 | 5 / 5 | 65,528.0 – 126,044.0 |
Damage mitigatedFinal match statistic reported by the match source. | 76,890.8 | 5 / 5 | 45,259.0 – 109,396.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,760.0 | 5 / 5 | 44,889.0 – 62,991.0 |
Gold spentFinal match statistic reported by the match source. | 51,622.4 | 5 / 5 | 43,175.0 – 59,336.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,008.6 | 5 / 5 | 1,776.6 – 2,147.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 5 / 5 | 85.4% – 96.2% |
Total CSFinal match statistic reported by the match source. | 968.6 | 5 / 5 | 854.0 – 1,142.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 5 / 5 | 32.6 – 36.2 |
Turret plates takenFinal match statistic reported by the match source. | 53.4 | 5 / 5 | 17.0 – 106.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 5 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,182.0 | 5 / 5 | -848.0 – +5,674.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 5 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 247.6 | 5 / 5 | 204.0 – 283.0 |
Vision score / minFinal match statistic reported by the match source. | 8.76 | 5 / 5 | 8.07 – 9.50 |
Wards placedFinal match statistic reported by the match source. | 90.2 | 5 / 5 | 81.0 – 101.0 |
Wards clearedFinal match statistic reported by the match source. | 32.0 | 5 / 5 | 22.0 – 40.0 |
Control wards placedFinal match statistic reported by the match source. | 26.4 | 5 / 5 | 22.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 5 / 5 | 1.12 – 1.51 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,437.2 | 5 / 5 | 4,606.4 – 10,921.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,941.7 | 5 / 5 | 2,244.4 – 9,501.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 5 / 5 | 15.2 – 19.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.6 | 5 / 5 | 12.6 – 15.8 |
Game timeMean known game duration in minutes and seconds. | 28:13 | 5 / 5 | 25:16 – 31:56 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 5 / 5 | 1.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 5 / 5 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 5 / 5 | 3.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 5 | 100.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 5 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable