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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.4 | 5 / 5 | 6.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 16.0 | 5 / 5 | 6.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 31.8 | 5 / 5 | 13.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.89 | 5 / 5 | 1.03 – 11.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.7% | 5 / 5 | 55.4% – 74.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.2 | 5 / 5 | 19.0 – 74.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 5 / 5 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 5 / 5 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 5 / 5 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 5 / 5 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 73,028.6 | 5 / 5 | 42,200.0 – 102,082.0 |
Physical damageFinal match statistic reported by the match source. | 38,476.6 | 5 / 5 | 16,443.0 – 55,731.0 |
Magic damageFinal match statistic reported by the match source. | 32,529.6 | 5 / 5 | 14,670.0 – 51,658.0 |
True damageFinal match statistic reported by the match source. | 2,019.6 | 5 / 5 | 837.0 – 3,143.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,579.5 | 5 / 5 | 1,518.9 – 3,196.7 |
Damage takenFinal match statistic reported by the match source. | 97,009.4 | 5 / 5 | 75,403.0 – 123,118.0 |
Damage mitigatedFinal match statistic reported by the match source. | 90,431.2 | 5 / 5 | 58,931.0 – 139,062.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,449.2 | 5 / 5 | 45,801.0 – 65,756.0 |
Gold spentFinal match statistic reported by the match source. | 48,834.6 | 5 / 5 | 43,285.0 – 58,355.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,895.2 | 5 / 5 | 1,648.5 – 2,181.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 5 / 5 | 82.8% – 97.5% |
Total CSFinal match statistic reported by the match source. | 906.8 | 5 / 5 | 845.0 – 1,093.0 |
CS / minFinal match statistic reported by the match source. | 32.2 | 5 / 5 | 29.6 – 34.4 |
Turret plates takenFinal match statistic reported by the match source. | 47.2 | 5 / 5 | 22.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +61.8 | 5 / 5 | +36.0 – +74.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,182.0 | 5 / 5 | -5,674.0 – +848.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +247.2 | 5 / 5 | +76.0 – +629.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 213.8 | 5 / 5 | 199.0 – 255.0 |
Vision score / minFinal match statistic reported by the match source. | 7.59 | 5 / 5 | 6.85 – 8.39 |
Wards placedFinal match statistic reported by the match source. | 90.2 | 5 / 5 | 81.0 – 106.0 |
Wards clearedFinal match statistic reported by the match source. | 23.4 | 5 / 5 | 17.0 – 31.0 |
Control wards placedFinal match statistic reported by the match source. | 20.6 | 5 / 5 | 17.0 – 24.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 5 / 5 | 0.92 – 1.55 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,063.1 | 5 / 5 | 3,650.3 – 20,519.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,340.6 | 5 / 5 | 1,759.8 – 10,959.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 5 / 5 | 15.8 – 18.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.2 | 5 / 5 | 13.2 – 16.4 |
Game timeMean known game duration in minutes and seconds. | 28:13 | 5 / 5 | 25:16 – 31:56 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 5 / 5 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 5 / 5 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 5 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 5 / 5 | 3.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 5 / 5 | 0.0% – 0.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 5 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable