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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.3 | 3 / 3 | 9.0 – 12.0 |
DeathsFinal match statistic reported by the match source. | 18.3 | 3 / 3 | 2.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 19.3 | 3 / 3 | 11.0 – 27.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.62 | 3 / 3 | 0.71 – 19.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.5% | 3 / 3 | 44.4% – 65.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 29.7 | 3 / 3 | 20.0 – 39.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 3 / 3 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 3 / 3 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 69,352.7 | 3 / 3 | 63,399.0 – 73,594.0 |
Physical damageFinal match statistic reported by the match source. | 42,318.3 | 3 / 3 | 40,914.0 – 45,085.0 |
Magic damageFinal match statistic reported by the match source. | 20,845.0 | 3 / 3 | 17,212.0 – 22,985.0 |
True damageFinal match statistic reported by the match source. | 6,184.3 | 3 / 3 | 1,099.0 – 9,688.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,468.3 | 3 / 3 | 2,291.5 – 2,748.5 |
Damage takenFinal match statistic reported by the match source. | 98,495.3 | 3 / 3 | 62,903.0 – 118,766.0 |
Damage mitigatedFinal match statistic reported by the match source. | 87,410.7 | 3 / 3 | 49,643.0 – 111,546.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,251.7 | 3 / 3 | 49,819.0 – 57,899.0 |
Gold spentFinal match statistic reported by the match source. | 49,336.7 | 3 / 3 | 42,768.0 – 54,721.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,898.1 | 3 / 3 | 1,731.7 – 2,159.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 3 / 3 | 85.8% – 97.1% |
Total CSFinal match statistic reported by the match source. | 976.0 | 3 / 3 | 861.0 – 1,110.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 3 / 3 | 31.8 – 37.3 |
Turret plates takenFinal match statistic reported by the match source. | 38.7 | 3 / 3 | 16.0 – 63.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +92.7 | 3 / 3 | +70.0 – +124.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +401.7 | 3 / 3 | -1,435.0 – +2,105.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +4,289.3 | 3 / 3 | +2,263.0 – +6,284.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 211.7 | 3 / 3 | 136.0 – 252.0 |
Vision score / minFinal match statistic reported by the match source. | 7.32 | 3 / 3 | 5.90 – 8.22 |
Wards placedFinal match statistic reported by the match source. | 73.0 | 3 / 3 | 51.0 – 89.0 |
Wards clearedFinal match statistic reported by the match source. | 25.3 | 3 / 3 | 10.0 – 35.0 |
Control wards placedFinal match statistic reported by the match source. | 13.7 | 3 / 3 | 8.0 – 19.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.30 | 3 / 3 | 1.27 – 1.37 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,372.5 | 3 / 3 | 4,064.9 – 31,451.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,904.6 | 3 / 3 | 2,067.8 – 24,909.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 3 / 3 | 17.3 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.3 | 3 / 3 | 13.6 – 15.2 |
Game timeMean known game duration in minutes and seconds. | 28:25 | 3 / 3 | 23:04 – 32:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 3 | 2.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 3 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 3 / 3 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable