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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.8 | 13 / 13 | 9.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 25.1 | 13 / 13 | 12.0 – 42.0 |
AssistsFinal match statistic reported by the match source. | 46.3 | 13 / 13 | 15.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.76 | 13 / 13 | 0.90 – 9.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.4% | 13 / 13 | 43.8% – 76.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 69.2 | 13 / 13 | 24.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 13 / 13 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.8 | 13 / 13 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 13 / 13 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 15.4% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 15.4% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,286.5 | 13 / 13 | 45,219.0 – 145,538.0 |
Physical damageFinal match statistic reported by the match source. | 55,697.2 | 13 / 13 | 22,235.0 – 81,780.0 |
Magic damageFinal match statistic reported by the match source. | 36,759.2 | 13 / 13 | 14,287.0 – 81,943.0 |
True damageFinal match statistic reported by the match source. | 5,825.9 | 13 / 13 | 1,054.0 – 16,430.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,303.5 | 13 / 13 | 1,922.8 – 4,209.1 |
Damage takenFinal match statistic reported by the match source. | 123,525.6 | 13 / 13 | 96,006.0 – 171,569.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,548.3 | 13 / 13 | 76,580.0 – 173,928.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,104.2 | 13 / 13 | 37,007.0 – 81,906.0 |
Gold spentFinal match statistic reported by the match source. | 54,780.4 | 13 / 13 | 35,320.0 – 75,933.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,010.6 | 13 / 13 | 1,573.6 – 2,483.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 13 / 13 | 85.3% – 103.6% |
Total CSFinal match statistic reported by the match source. | 947.7 | 13 / 13 | 664.0 – 1,344.0 |
CS / minFinal match statistic reported by the match source. | 32.2 | 13 / 13 | 28.2 – 35.7 |
Turret plates takenFinal match statistic reported by the match source. | 35.2 | 13 / 13 | 2.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +18.4 | 13 / 13 | -88.0 – +114.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -97.8 | 13 / 13 | -5,946.0 – +4,743.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,197.1 | 13 / 13 | -4,008.0 – +5,716.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 207.7 | 13 / 13 | 136.0 – 327.0 |
Vision score / minFinal match statistic reported by the match source. | 6.98 | 13 / 13 | 5.49 – 8.65 |
Wards placedFinal match statistic reported by the match source. | 69.9 | 13 / 13 | 46.0 – 116.0 |
Wards clearedFinal match statistic reported by the match source. | 28.8 | 13 / 13 | 12.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 13.8 | 13 / 13 | 6.0 – 26.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 13 / 13 | 1.19 – 2.22 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,925.9 | 13 / 13 | 3,414.8 – 8,000.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,356.9 | 13 / 13 | 1,267.9 – 5,277.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.0 | 13 / 13 | 13.8 – 18.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 13 / 13 | 11.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 29:25 | 13 / 13 | 23:31 – 40:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 13 / 13 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 13 / 13 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 9 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 13 / 13 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 15.4% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 13 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable