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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.8 | 13 / 13 | 3.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 21.2 | 13 / 13 | 11.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 25.0 | 13 / 13 | 5.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.78 | 13 / 13 | 0.48 – 7.38 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.9% | 13 / 13 | 48.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 37.8 | 13 / 13 | 8.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 13 / 13 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 13 / 13 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 23.1% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 77,106.8 | 13 / 13 | 37,056.0 – 156,421.0 |
Physical damageFinal match statistic reported by the match source. | 34,627.8 | 13 / 13 | 17,707.0 – 52,912.0 |
Magic damageFinal match statistic reported by the match source. | 38,327.8 | 13 / 13 | 16,580.0 – 95,306.0 |
True damageFinal match statistic reported by the match source. | 4,147.2 | 13 / 13 | 121.0 – 9,873.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,580.1 | 13 / 13 | 1,692.1 – 3,604.2 |
Damage takenFinal match statistic reported by the match source. | 109,114.8 | 13 / 13 | 73,453.0 – 160,195.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,640.0 | 13 / 13 | 64,245.0 – 157,082.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 51,415.9 | 13 / 13 | 33,396.0 – 86,910.0 |
Gold spentFinal match statistic reported by the match source. | 49,095.1 | 13 / 13 | 31,698.0 – 78,726.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,747.3 | 13 / 13 | 1,524.9 – 2,093.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.5% | 13 / 13 | 90.6% – 99.0% |
Total CSFinal match statistic reported by the match source. | 936.6 | 13 / 13 | 665.0 – 1,410.0 |
CS / minFinal match statistic reported by the match source. | 32.1 | 13 / 13 | 29.6 – 34.1 |
Turret plates takenFinal match statistic reported by the match source. | 19.8 | 13 / 13 | 0.0 – 52.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -56.6 | 11 / 13 | -143.0 – +12.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,027.3 | 13 / 13 | -6,512.0 – +814.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,544.6 | 11 / 13 | -6,918.0 – +842.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 221.2 | 13 / 13 | 106.0 – 448.0 |
Vision score / minFinal match statistic reported by the match source. | 7.36 | 13 / 13 | 4.84 – 10.32 |
Wards placedFinal match statistic reported by the match source. | 85.1 | 13 / 13 | 43.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 30.2 | 13 / 13 | 9.0 – 57.0 |
Control wards placedFinal match statistic reported by the match source. | 17.2 | 13 / 13 | 4.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 13 / 13 | 1.11 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,139.5 | 13 / 13 | 2,871.9 – 8,521.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,421.8 | 13 / 13 | 1,273.6 – 5,506.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 13 / 13 | 15.9 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.1 | 13 / 13 | 11.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 28:59 | 13 / 13 | 21:54 – 43:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 13 / 13 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 13 / 13 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 4 / 13 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 13 / 13 | 0.0 – 8.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 13 / 13 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 23.1% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 15.4% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 13 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable