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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.5 | 6 / 6 | 5.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 21.5 | 6 / 6 | 7.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 32.0 | 6 / 6 | 10.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.16 | 6 / 6 | 0.62 – 10.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.6% | 6 / 6 | 51.4% – 68.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.5 | 6 / 6 | 15.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 6 / 6 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 6 / 6 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 6 / 6 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 71,057.2 | 6 / 6 | 54,848.0 – 90,174.0 |
Physical damageFinal match statistic reported by the match source. | 31,930.0 | 6 / 6 | 16,143.0 – 41,491.0 |
Magic damageFinal match statistic reported by the match source. | 37,524.5 | 6 / 6 | 25,795.0 – 56,983.0 |
True damageFinal match statistic reported by the match source. | 1,598.8 | 6 / 6 | 488.0 – 2,899.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,609.5 | 6 / 6 | 1,840.5 – 3,244.7 |
Damage takenFinal match statistic reported by the match source. | 92,155.2 | 6 / 6 | 71,575.0 – 110,723.0 |
Damage mitigatedFinal match statistic reported by the match source. | 82,656.0 | 6 / 6 | 70,549.0 – 99,618.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 51,354.8 | 6 / 6 | 43,621.0 – 59,416.0 |
Gold spentFinal match statistic reported by the match source. | 50,338.5 | 6 / 6 | 43,148.0 – 56,119.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,877.9 | 6 / 6 | 1,667.3 – 2,208.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 98.0% | 6 / 6 | 84.5% – 112.9% |
Total CSFinal match statistic reported by the match source. | 907.8 | 6 / 6 | 812.0 – 991.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 6 / 6 | 30.4 – 35.1 |
Turret plates takenFinal match statistic reported by the match source. | 26.8 | 6 / 6 | 7.0 – 58.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -36.8 | 6 / 6 | -89.0 – -3.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,453.3 | 6 / 6 | -5,413.0 – +1,619.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,187.5 | 6 / 6 | -5,635.0 – +959.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 229.3 | 6 / 6 | 182.0 – 283.0 |
Vision score / minFinal match statistic reported by the match source. | 8.31 | 6 / 6 | 7.50 – 10.15 |
Wards placedFinal match statistic reported by the match source. | 96.2 | 6 / 6 | 83.0 – 113.0 |
Wards clearedFinal match statistic reported by the match source. | 31.2 | 6 / 6 | 23.0 – 39.0 |
Control wards placedFinal match statistic reported by the match source. | 29.0 | 6 / 6 | 23.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 6 / 6 | 1.10 – 1.52 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,286.3 | 6 / 6 | 2,982.3 – 12,418.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,388.6 | 6 / 6 | 1,483.4 – 8,488.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 6 / 6 | 15.3 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.9 | 6 / 6 | 12.6 – 15.0 |
Game timeMean known game duration in minutes and seconds. | 27:29 | 6 / 6 | 24:05 – 29:48 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 6 / 6 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 6 / 6 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 5 / 6 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.5 | 6 / 6 | 1.0 – 8.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable