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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.0 | 5 / 5 | 7.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 24.2 | 5 / 5 | 14.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 32.4 | 5 / 5 | 15.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.96 | 5 / 5 | 0.78 – 7.29 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.2% | 5 / 5 | 50.0% – 68.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.4 | 5 / 5 | 24.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 5 / 5 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 5 / 5 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,483.8 | 5 / 5 | 55,240.0 – 111,020.0 |
Physical damageFinal match statistic reported by the match source. | 39,709.2 | 5 / 5 | 22,428.0 – 57,686.0 |
Magic damageFinal match statistic reported by the match source. | 38,738.8 | 5 / 5 | 23,567.0 – 58,876.0 |
True damageFinal match statistic reported by the match source. | 4,032.0 | 5 / 5 | 1,502.0 – 7,944.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,803.5 | 5 / 5 | 2,396.5 – 3,682.3 |
Damage takenFinal match statistic reported by the match source. | 109,807.0 | 5 / 5 | 70,013.0 – 125,251.0 |
Damage mitigatedFinal match statistic reported by the match source. | 100,464.4 | 5 / 5 | 60,859.0 – 124,017.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,397.8 | 5 / 5 | 39,867.0 – 65,933.0 |
Gold spentFinal match statistic reported by the match source. | 51,587.8 | 5 / 5 | 38,563.0 – 61,378.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,818.5 | 5 / 5 | 1,675.9 – 2,186.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.6% | 5 / 5 | 93.1% – 99.3% |
Total CSFinal match statistic reported by the match source. | 919.6 | 5 / 5 | 736.0 – 1,081.0 |
CS / minFinal match statistic reported by the match source. | 31.4 | 5 / 5 | 29.1 – 33.6 |
Turret plates takenFinal match statistic reported by the match source. | 19.0 | 5 / 5 | 10.0 – 43.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -66.8 | 5 / 5 | -104.0 – -28.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,492.6 | 5 / 5 | -6,924.0 – +1,875.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,847.2 | 5 / 5 | -5,702.0 – +1,206.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 298.8 | 5 / 5 | 180.0 – 373.0 |
Vision score / minFinal match statistic reported by the match source. | 10.07 | 5 / 5 | 7.81 – 11.51 |
Wards placedFinal match statistic reported by the match source. | 122.0 | 5 / 5 | 71.0 – 160.0 |
Wards clearedFinal match statistic reported by the match source. | 46.8 | 5 / 5 | 23.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 43.2 | 5 / 5 | 19.0 – 66.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 5 / 5 | 1.39 – 1.73 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,537.5 | 5 / 5 | 2,800.5 – 7,826.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,206.5 | 5 / 5 | 1,594.7 – 4,709.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 5 / 5 | 15.4 – 18.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.2 | 5 / 5 | 12.0 – 16.0 |
Game timeMean known game duration in minutes and seconds. | 29:17 | 5 / 5 | 23:03 – 33:40 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 5 / 5 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 5 / 5 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 2 / 5 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.4 | 5 / 5 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 5 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable