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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.0 | 7 / 7 | 8.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 21.0 | 7 / 7 | 10.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 27.9 | 7 / 7 | 11.0 – 44.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.04 | 7 / 7 | 0.80 – 6.30 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.2% | 7 / 7 | 42.2% – 71.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.9 | 7 / 7 | 20.0 – 66.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 7 / 7 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 7 / 7 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,626.9 | 7 / 7 | 44,618.0 – 138,268.0 |
Physical damageFinal match statistic reported by the match source. | 45,749.7 | 7 / 7 | 17,470.0 – 65,836.0 |
Magic damageFinal match statistic reported by the match source. | 40,729.0 | 7 / 7 | 25,002.0 – 67,415.0 |
True damageFinal match statistic reported by the match source. | 4,144.1 | 7 / 7 | 261.0 – 9,764.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,832.3 | 7 / 7 | 1,640.4 – 3,796.8 |
Damage takenFinal match statistic reported by the match source. | 112,657.0 | 7 / 7 | 82,422.0 – 136,417.0 |
Damage mitigatedFinal match statistic reported by the match source. | 92,393.9 | 7 / 7 | 62,241.0 – 138,854.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,730.4 | 7 / 7 | 46,784.0 – 76,049.0 |
Gold spentFinal match statistic reported by the match source. | 55,539.9 | 7 / 7 | 44,870.0 – 68,290.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,892.2 | 7 / 7 | 1,704.4 – 2,119.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 7 / 7 | 89.8% – 97.2% |
Total CSFinal match statistic reported by the match source. | 1,052.9 | 7 / 7 | 890.0 – 1,240.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 7 / 7 | 32.0 – 35.4 |
Turret plates takenFinal match statistic reported by the match source. | 33.9 | 7 / 7 | 8.0 – 79.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -45.6 | 7 / 7 | -93.0 – -5.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -932.4 | 7 / 7 | -3,694.0 – +2,627.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,599.6 | 7 / 7 | -5,962.0 – -1,451.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 296.0 | 7 / 7 | 213.0 – 361.0 |
Vision score / minFinal match statistic reported by the match source. | 9.37 | 7 / 7 | 7.83 – 10.62 |
Wards placedFinal match statistic reported by the match source. | 110.0 | 7 / 7 | 86.0 – 140.0 |
Wards clearedFinal match statistic reported by the match source. | 42.7 | 7 / 7 | 30.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 41.6 | 7 / 7 | 34.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 7 / 7 | 0.95 – 1.82 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,364.6 | 7 / 7 | 3,924.9 – 9,701.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,844.3 | 7 / 7 | 1,718.6 – 6,490.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 7 / 7 | 15.8 – 19.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 7 / 7 | 13.8 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 31:23 | 7 / 7 | 27:12 – 36:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 7 / 7 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 3 / 7 | 1.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 7 / 7 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable