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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.7 | 11 / 11 | 3.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 19.5 | 11 / 11 | 9.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 31.0 | 11 / 11 | 9.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.35 | 11 / 11 | 0.63 – 9.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.5% | 11 / 11 | 47.5% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.7 | 11 / 11 | 13.0 – 87.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 11 / 11 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 11 / 11 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 74,257.6 | 11 / 11 | 36,238.0 – 104,412.0 |
Physical damageFinal match statistic reported by the match source. | 39,087.5 | 11 / 11 | 18,679.0 – 60,246.0 |
Magic damageFinal match statistic reported by the match source. | 31,842.9 | 11 / 11 | 16,212.0 – 44,018.0 |
True damageFinal match statistic reported by the match source. | 3,323.4 | 11 / 11 | 628.0 – 9,992.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,525.5 | 11 / 11 | 1,560.9 – 3,543.4 |
Damage takenFinal match statistic reported by the match source. | 112,724.0 | 11 / 11 | 72,614.0 – 147,512.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,016.4 | 11 / 11 | 47,816.0 – 160,308.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,147.0 | 11 / 11 | 34,633.0 – 73,884.0 |
Gold spentFinal match statistic reported by the match source. | 52,867.5 | 11 / 11 | 32,496.0 – 65,558.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,951.6 | 11 / 11 | 1,607.1 – 2,227.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 11 / 11 | 85.7% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,029.5 | 11 / 11 | 666.0 – 1,252.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 11 / 11 | 30.9 – 37.5 |
Turret plates takenFinal match statistic reported by the match source. | 32.9 | 11 / 11 | 5.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -3.1 | 8 / 11 | -84.0 – +104.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -897.2 | 11 / 11 | -7,343.0 – +3,834.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,218.8 | 8 / 11 | -4,652.0 – +3,435.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 258.1 | 11 / 11 | 117.0 – 364.0 |
Vision score / minFinal match statistic reported by the match source. | 8.72 | 11 / 11 | 5.43 – 10.81 |
Wards placedFinal match statistic reported by the match source. | 98.6 | 11 / 11 | 58.0 – 151.0 |
Wards clearedFinal match statistic reported by the match source. | 42.1 | 11 / 11 | 14.0 – 72.0 |
Control wards placedFinal match statistic reported by the match source. | 28.8 | 11 / 11 | 15.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.30 | 11 / 11 | 0.89 – 1.60 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,794.2 | 11 / 11 | 3,769.3 – 12,964.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,937.5 | 11 / 11 | 1,282.7 – 7,237.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 11 / 11 | 15.9 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.6 | 11 / 11 | 11.2 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 28:59 | 11 / 11 | 21:33 – 35:01 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 9 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 11 / 11 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 18.2% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable