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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.9 | 14 / 14 | 4.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 18.8 | 14 / 14 | 7.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 31.8 | 14 / 14 | 7.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.49 | 14 / 14 | 0.46 – 11.63 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.5% | 14 / 14 | 48.6% – 71.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.7 | 14 / 14 | 11.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 14 / 14 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 14 / 14 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.7% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 73,133.2 | 14 / 14 | 38,101.0 – 112,337.0 |
Physical damageFinal match statistic reported by the match source. | 39,029.0 | 14 / 14 | 18,517.0 – 59,503.0 |
Magic damageFinal match statistic reported by the match source. | 28,268.2 | 14 / 14 | 12,301.0 – 47,119.0 |
True damageFinal match statistic reported by the match source. | 5,831.9 | 14 / 14 | 1,269.0 – 18,920.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,422.0 | 14 / 14 | 1,721.4 – 3,585.2 |
Damage takenFinal match statistic reported by the match source. | 104,197.5 | 14 / 14 | 70,408.0 – 130,547.0 |
Damage mitigatedFinal match statistic reported by the match source. | 98,600.1 | 14 / 14 | 51,148.0 – 154,405.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,019.4 | 14 / 14 | 34,335.0 – 75,782.0 |
Gold spentFinal match statistic reported by the match source. | 51,306.9 | 14 / 14 | 33,030.0 – 64,893.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,831.8 | 14 / 14 | 1,551.3 – 2,140.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 14 / 14 | 84.5% – 98.4% |
Total CSFinal match statistic reported by the match source. | 948.0 | 14 / 14 | 640.0 – 1,158.0 |
CS / minFinal match statistic reported by the match source. | 31.7 | 14 / 14 | 25.8 – 35.5 |
Turret plates takenFinal match statistic reported by the match source. | 30.4 | 14 / 14 | 7.0 – 74.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -77.9 | 14 / 14 | -133.0 – +25.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,089.1 | 14 / 14 | -7,247.0 – +2,202.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,440.6 | 14 / 14 | -4,844.0 – +786.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 212.0 | 14 / 14 | 121.0 – 320.0 |
Vision score / minFinal match statistic reported by the match source. | 7.00 | 14 / 14 | 5.47 – 9.33 |
Wards placedFinal match statistic reported by the match source. | 79.6 | 14 / 14 | 48.0 – 110.0 |
Wards clearedFinal match statistic reported by the match source. | 31.1 | 14 / 14 | 12.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 13.9 | 14 / 14 | 2.0 – 23.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.33 | 14 / 14 | 1.07 – 1.69 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,546.6 | 14 / 14 | 3,176.8 – 15,831.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,928.8 | 14 / 14 | 1,430.6 – 9,498.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 14 / 14 | 14.7 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 14 / 14 | 12.2 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 29:48 | 14 / 14 | 22:08 – 37:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 14 / 14 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 6 / 14 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.2 | 14 / 14 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable