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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.9 | 10 / 10 | 8.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 19.7 | 10 / 10 | 4.0 – 42.0 |
AssistsFinal match statistic reported by the match source. | 46.1 | 10 / 10 | 9.0 – 85.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.45 | 10 / 10 | 0.61 – 21.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.2% | 10 / 10 | 42.5% – 70.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 68.0 | 10 / 10 | 17.0 – 120.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 10 / 10 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 10 / 10 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 10 / 10 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,787.9 | 10 / 10 | 53,871.0 – 126,511.0 |
Physical damageFinal match statistic reported by the match source. | 47,602.3 | 10 / 10 | 30,171.0 – 76,207.0 |
Magic damageFinal match statistic reported by the match source. | 42,972.2 | 10 / 10 | 11,714.0 – 67,244.0 |
True damageFinal match statistic reported by the match source. | 5,209.2 | 10 / 10 | 2,294.0 – 16,294.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,134.9 | 10 / 10 | 2,130.7 – 3,945.2 |
Damage takenFinal match statistic reported by the match source. | 127,918.1 | 10 / 10 | 84,884.0 – 215,539.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,457.1 | 10 / 10 | 71,177.0 – 210,448.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,032.1 | 10 / 10 | 43,784.0 – 70,446.0 |
Gold spentFinal match statistic reported by the match source. | 55,327.7 | 10 / 10 | 40,908.0 – 67,430.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,957.2 | 10 / 10 | 1,731.7 – 2,374.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 10 / 10 | 89.7% – 97.0% |
Total CSFinal match statistic reported by the match source. | 927.3 | 10 / 10 | 749.0 – 1,067.0 |
CS / minFinal match statistic reported by the match source. | 30.9 | 10 / 10 | 28.9 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 43.1 | 10 / 10 | 7.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -49.7 | 7 / 10 | -102.0 – -3.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -440.4 | 10 / 10 | -6,638.0 – +7,110.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,590.7 | 7 / 10 | -4,752.0 – +2,759.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 225.1 | 10 / 10 | 137.0 – 292.0 |
Vision score / minFinal match statistic reported by the match source. | 7.39 | 10 / 10 | 5.52 – 8.69 |
Wards placedFinal match statistic reported by the match source. | 85.1 | 10 / 10 | 60.0 – 109.0 |
Wards clearedFinal match statistic reported by the match source. | 28.7 | 10 / 10 | 14.0 – 46.0 |
Control wards placedFinal match statistic reported by the match source. | 21.8 | 10 / 10 | 10.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 10 / 10 | 1.19 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,493.3 | 10 / 10 | 3,691.4 – 21,221.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,996.6 | 10 / 10 | 1,563.7 – 14,406.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.7 | 10 / 10 | 13.9 – 18.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 10 / 10 | 12.8 – 16.4 |
Game timeMean known game duration in minutes and seconds. | 30:10 | 10 / 10 | 24:16 – 36:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 10 / 10 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 10 / 10 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 10 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 10 / 10 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 10 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable