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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.4 | 5 / 5 | 5.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 21.2 | 5 / 5 | 16.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 29.4 | 5 / 5 | 10.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.97 | 5 / 5 | 0.83 – 4.32 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.6% | 5 / 5 | 60.0% – 76.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.8 | 5 / 5 | 15.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 0.4 | 5 / 5 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 5 / 5 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,328.2 | 5 / 5 | 35,030.0 – 183,617.0 |
Physical damageFinal match statistic reported by the match source. | 38,701.8 | 5 / 5 | 11,678.0 – 101,946.0 |
Magic damageFinal match statistic reported by the match source. | 33,758.2 | 5 / 5 | 12,195.0 – 57,122.0 |
True damageFinal match statistic reported by the match source. | 8,864.2 | 5 / 5 | 432.0 – 30,214.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,336.6 | 5 / 5 | 1,181.8 – 3,915.1 |
Damage takenFinal match statistic reported by the match source. | 115,241.8 | 5 / 5 | 84,297.0 – 173,704.0 |
Damage mitigatedFinal match statistic reported by the match source. | 131,285.6 | 5 / 5 | 64,489.0 – 260,966.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,282.2 | 5 / 5 | 36,496.0 – 91,248.0 |
Gold spentFinal match statistic reported by the match source. | 53,204.2 | 5 / 5 | 35,360.0 – 87,248.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,692.2 | 5 / 5 | 1,551.9 – 1,945.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.2% | 5 / 5 | 95.6% – 96.9% |
Total CSFinal match statistic reported by the match source. | 1,007.0 | 5 / 5 | 714.0 – 1,506.0 |
CS / minFinal match statistic reported by the match source. | 31.3 | 5 / 5 | 28.0 – 33.3 |
Turret plates takenFinal match statistic reported by the match source. | 17.0 | 5 / 5 | 0.0 – 54.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -119.0 | 2 / 5 | -130.0 – -108.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,220.0 | 5 / 5 | -7,135.0 – +3,269.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -5,503.0 | 2 / 5 | -6,437.0 – -4,569.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 212.6 | 5 / 5 | 138.0 – 356.0 |
Vision score / minFinal match statistic reported by the match source. | 6.50 | 5 / 5 | 5.87 – 7.59 |
Wards placedFinal match statistic reported by the match source. | 74.0 | 5 / 5 | 49.0 – 120.0 |
Wards clearedFinal match statistic reported by the match source. | 34.4 | 5 / 5 | 23.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 15.4 | 5 / 5 | 7.0 – 22.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 5 / 5 | 0.75 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,435.9 | 5 / 5 | 3,726.0 – 9,142.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,607.7 | 5 / 5 | 1,385.0 – 4,802.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 5 / 5 | 16.5 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 5 / 5 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:58 | 5 / 5 | 23:31 – 46:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 5 / 5 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 5 / 5 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 5 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 5 / 5 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 5 / 5 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 5 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable