Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
18 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.8 | 18 / 18 | 2.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 22.6 | 18 / 18 | 8.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 36.5 | 18 / 18 | 4.0 – 82.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.45 | 18 / 18 | 0.26 – 8.13 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.6% | 18 / 18 | 40.0% – 71.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.3 | 18 / 18 | 6.0 – 124.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 18 / 18 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 18 / 18 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 18 / 18 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 18 / 18 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 18 / 18 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 27.8% | 18 / 18 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 22.2% | 18 / 18 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 18 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 18 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,115.1 | 18 / 18 | 33,129.0 – 217,084.0 |
Physical damageFinal match statistic reported by the match source. | 42,669.7 | 18 / 18 | 14,651.0 – 93,801.0 |
Magic damageFinal match statistic reported by the match source. | 44,039.2 | 18 / 18 | 13,741.0 – 115,174.0 |
True damageFinal match statistic reported by the match source. | 5,402.2 | 18 / 18 | 358.0 – 13,744.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,077.0 | 18 / 18 | 1,461.6 – 5,663.1 |
Damage takenFinal match statistic reported by the match source. | 124,002.1 | 18 / 18 | 68,744.0 – 220,183.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,642.9 | 18 / 18 | 51,454.0 – 282,251.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,040.3 | 18 / 18 | 35,806.0 – 86,908.0 |
Gold spentFinal match statistic reported by the match source. | 50,671.4 | 18 / 18 | 33,065.0 – 78,680.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,934.1 | 18 / 18 | 1,567.4 – 2,365.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.4% | 18 / 18 | 79.4% – 96.2% |
Total CSFinal match statistic reported by the match source. | 925.7 | 18 / 18 | 710.0 – 1,267.0 |
CS / minFinal match statistic reported by the match source. | 32.5 | 18 / 18 | 27.2 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 35.3 | 18 / 18 | 5.0 – 114.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -72.0 | 9 / 18 | -144.0 – +12.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,116.3 | 18 / 18 | -8,360.0 – +4,297.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,748.4 | 9 / 18 | -7,365.0 – +2,895.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 201.2 | 18 / 18 | 121.0 – 359.0 |
Vision score / minFinal match statistic reported by the match source. | 6.88 | 18 / 18 | 5.07 – 8.91 |
Wards placedFinal match statistic reported by the match source. | 78.2 | 18 / 18 | 51.0 – 128.0 |
Wards clearedFinal match statistic reported by the match source. | 26.9 | 18 / 18 | 12.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 18.5 | 18 / 18 | 6.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 18 / 18 | 0.93 – 2.50 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,497.6 | 18 / 18 | 2,601.5 – 11,040.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,484.5 | 18 / 18 | 1,091.5 – 7,437.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 18 / 18 | 13.3 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 18 / 18 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 28:32 | 18 / 18 | 22:40 – 41:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 18 / 18 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 18 / 18 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 18 / 18 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 9 / 18 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 18 / 18 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 18 / 18 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 18 / 18 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 18 / 18 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 27.8% | 18 / 18 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 9 / 18 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 18 team-games · 18 known results · Coverage varies by metric · — unavailable