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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.5 | 13 / 13 | 3.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 18.6 | 13 / 13 | 4.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 35.6 | 13 / 13 | 4.0 – 89.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.80 | 13 / 13 | 0.32 – 16.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.8% | 13 / 13 | 45.7% – 75.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.1 | 13 / 13 | 7.0 – 131.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 13 / 13 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 13 / 13 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 13 / 13 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.8% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,980.3 | 13 / 13 | 37,193.0 – 184,134.0 |
Physical damageFinal match statistic reported by the match source. | 41,286.2 | 13 / 13 | 15,678.0 – 76,848.0 |
Magic damageFinal match statistic reported by the match source. | 40,628.6 | 13 / 13 | 18,044.0 – 93,070.0 |
True damageFinal match statistic reported by the match source. | 5,061.7 | 13 / 13 | 304.0 – 15,856.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,899.6 | 13 / 13 | 1,646.9 – 4,983.3 |
Damage takenFinal match statistic reported by the match source. | 107,151.2 | 13 / 13 | 77,199.0 – 156,900.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,702.9 | 13 / 13 | 54,692.0 – 168,767.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,970.4 | 13 / 13 | 32,721.0 – 80,032.0 |
Gold spentFinal match statistic reported by the match source. | 49,710.9 | 13 / 13 | 31,030.0 – 72,338.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,848.7 | 13 / 13 | 1,448.9 – 2,184.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 13 / 13 | 85.3% – 96.5% |
Total CSFinal match statistic reported by the match source. | 888.2 | 13 / 13 | 640.0 – 1,168.0 |
CS / minFinal match statistic reported by the match source. | 30.8 | 13 / 13 | 27.0 – 35.9 |
Turret plates takenFinal match statistic reported by the match source. | 38.2 | 13 / 13 | 0.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -163.5 | 11 / 13 | -308.0 – -26.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,453.3 | 13 / 13 | -8,489.0 – +6,023.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -5,086.5 | 11 / 13 | -10,452.0 – +1,210.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 216.5 | 13 / 13 | 134.0 – 340.0 |
Vision score / minFinal match statistic reported by the match source. | 7.35 | 13 / 13 | 5.93 – 8.43 |
Wards placedFinal match statistic reported by the match source. | 76.8 | 13 / 13 | 47.0 – 126.0 |
Wards clearedFinal match statistic reported by the match source. | 31.5 | 13 / 13 | 19.0 – 47.0 |
Control wards placedFinal match statistic reported by the match source. | 18.2 | 13 / 13 | 7.0 – 27.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 13 / 13 | 1.14 – 2.30 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,756.1 | 13 / 13 | 3,158.5 – 19,513.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,899.2 | 13 / 13 | 1,287.0 – 12,931.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 13 / 13 | 13.1 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 13 / 13 | 11.4 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 28:59 | 13 / 13 | 22:09 – 40:21 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 13 / 13 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 13 / 13 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 8 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 13 / 13 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 13 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable