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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 7.4 | 5 / 5 | 1.0 – 18.0 |
DeathsFinal match statistic reported by the match source. | 19.0 | 5 / 5 | 8.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 16.2 | 5 / 5 | 0.0 – 39.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.24 | 5 / 5 | 0.05 – 7.13 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.7% | 5 / 5 | 20.0% – 71.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 23.6 | 5 / 5 | 1.0 – 57.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 5 / 5 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 5 / 5 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 53,526.2 | 5 / 5 | 27,566.0 – 85,031.0 |
Physical damageFinal match statistic reported by the match source. | 27,222.8 | 5 / 5 | 16,298.0 – 53,306.0 |
Magic damageFinal match statistic reported by the match source. | 22,822.2 | 5 / 5 | 9,995.0 – 36,704.0 |
True damageFinal match statistic reported by the match source. | 3,477.8 | 5 / 5 | 883.0 – 5,246.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 1,947.4 | 5 / 5 | 1,511.7 – 2,768.2 |
Damage takenFinal match statistic reported by the match source. | 96,594.6 | 5 / 5 | 68,688.0 – 114,559.0 |
Damage mitigatedFinal match statistic reported by the match source. | 95,382.2 | 5 / 5 | 53,490.0 – 119,484.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 44,767.6 | 5 / 5 | 24,515.0 – 62,201.0 |
Gold spentFinal match statistic reported by the match source. | 41,888.2 | 5 / 5 | 23,115.0 – 55,438.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,637.7 | 5 / 5 | 1,347.0 – 2,025.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 5 / 5 | 89.1% – 96.3% |
Total CSFinal match statistic reported by the match source. | 799.8 | 5 / 5 | 453.0 – 961.0 |
CS / minFinal match statistic reported by the match source. | 29.4 | 5 / 5 | 24.9 – 31.3 |
Turret plates takenFinal match statistic reported by the match source. | 16.4 | 5 / 5 | 0.0 – 66.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -91.0 | 3 / 5 | -216.0 – +59.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,772.6 | 5 / 5 | -12,426.0 – +4,199.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,507.7 | 3 / 5 | -8,499.0 – +1,453.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 181.6 | 5 / 5 | 89.0 – 246.0 |
Vision score / minFinal match statistic reported by the match source. | 6.57 | 5 / 5 | 4.89 – 8.01 |
Wards placedFinal match statistic reported by the match source. | 62.0 | 5 / 5 | 35.0 – 83.0 |
Wards clearedFinal match statistic reported by the match source. | 26.6 | 5 / 5 | 13.0 – 35.0 |
Control wards placedFinal match statistic reported by the match source. | 17.2 | 5 / 5 | 11.0 – 26.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.20 | 5 / 5 | 0.93 – 1.37 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,083.9 | 5 / 5 | 3,434.4 – 12,080.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,356.2 | 5 / 5 | 1,225.8 – 7,775.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 5 / 5 | 15.4 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.2 | 5 / 5 | 9.4 – 15.4 |
Game timeMean known game duration in minutes and seconds. | 26:52 | 5 / 5 | 18:12 – 31:18 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 5 / 5 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 5 / 5 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 5 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 5 / 5 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 5 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable