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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.0 | 8 / 8 | 5.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 23.4 | 8 / 8 | 9.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 27.9 | 8 / 8 | 9.0 – 43.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.92 | 8 / 8 | 0.70 – 5.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 52.9% | 8 / 8 | 44.6% – 64.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.9 | 8 / 8 | 14.0 – 65.0 |
Solo killsFinal match statistic reported by the match source. | 2.9 | 8 / 8 | 1.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 8 / 8 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 8 / 8 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,090.4 | 8 / 8 | 69,943.0 – 113,802.0 |
Physical damageFinal match statistic reported by the match source. | 50,439.8 | 8 / 8 | 33,543.0 – 85,849.0 |
Magic damageFinal match statistic reported by the match source. | 35,689.9 | 8 / 8 | 20,148.0 – 56,970.0 |
True damageFinal match statistic reported by the match source. | 4,956.5 | 8 / 8 | 2,258.0 – 8,277.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,893.9 | 8 / 8 | 2,326.3 – 3,428.2 |
Damage takenFinal match statistic reported by the match source. | 132,061.0 | 8 / 8 | 90,719.0 – 175,274.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,403.6 | 8 / 8 | 63,578.0 – 207,572.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,329.5 | 8 / 8 | 45,736.0 – 68,593.0 |
Gold spentFinal match statistic reported by the match source. | 56,403.4 | 8 / 8 | 43,350.0 – 65,111.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,927.1 | 8 / 8 | 1,706.6 – 2,216.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 8 / 8 | 88.1% – 96.7% |
Total CSFinal match statistic reported by the match source. | 1,045.0 | 8 / 8 | 788.0 – 1,181.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 8 / 8 | 30.7 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 28.1 | 8 / 8 | 10.0 – 67.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +11.6 | 8 / 8 | -70.0 – +103.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -958.0 | 8 / 8 | -5,502.0 – +3,176.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -211.9 | 8 / 8 | -2,884.0 – +5,478.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 243.5 | 8 / 8 | 167.0 – 303.0 |
Vision score / minFinal match statistic reported by the match source. | 7.71 | 8 / 8 | 6.69 – 8.58 |
Wards placedFinal match statistic reported by the match source. | 90.9 | 8 / 8 | 69.0 – 113.0 |
Wards clearedFinal match statistic reported by the match source. | 35.4 | 8 / 8 | 18.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 15.4 | 8 / 8 | 8.0 – 26.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 8 / 8 | 1.25 – 1.66 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,649.7 | 8 / 8 | 3,399.2 – 10,079.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,580.9 | 8 / 8 | 1,633.4 – 7,509.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 8 / 8 | 16.2 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 8 / 8 | 12.8 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 31:20 | 8 / 8 | 24:58 – 37:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 8 / 8 | 2.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 8 / 8 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 8 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.1 | 8 / 8 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 8 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable